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Old 10-14-05, 08:19 PM   #1
Rubini
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Default New F1 help screen "buttons" **released

Hi guys,

It's done. I release it as small HT update because it have more news than only the help screen. Here the readme:

Quote:
October 23, 2005
HT 1.46 small update.
===========================

This update have four news on it:

1.The new 'More Useful F1 help Screen' mod with new colors and more three buttons with informations about merchants, warships and uboats measurements for help the targeting process and for tactical info. Mod by Rubini, jaxa and Bladeheart.

2.New Milk_cow_Basic.cfg file which make the Emblems disposable since the beginning of a career and set for spent 14 days in base when changed. This way if you have a favorite Emblem just change twice to get the stock 28 days in base. So, if you want it just rename it to Basic.cfg. If you are using SH3Cmdr, roll back before install the mod and set days in base to 1.
(historically the Emblems were on the uboat before the first patrol, used as a boost for crew morale)

3.Some small tweak on flotilla.cfg file to better fit the grid destinations for Bismarck fate.

4.New color for the small numbers below the dials. A definitive fix for color blind peoples like me!


Bug:
None. But notice that the alignment of the text is not the best. This is because the menu text in SH3 use pixels to calculate spaces.


Many thanks for Bladeheart for the ships/uboat measurement compilation.
Thanks to jaxa for the friend or foe info and great support.
Thanks to Hemisent and Scirè for continuous feedbacks.
A special tanks for JXP for colors info.
It's JSGME ready. Inside you will see two files: one for RUB and the other for stand alone version.
http://rapidshare.de/files/6682758/H...update.7z.html

Rubini.


Here a pic. Notice the new color for the small numbers under the dials. I guess that is better for all players, not only for color blind peoples. (the jpg is not so good as in the game)

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Old 10-14-05, 11:22 PM   #2
Gizzmoe
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:hmm:

Maybe a quick reference of all ships (most importantly keel depth!!!), would be easier than opening the recognition manual...
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Old 10-14-05, 11:43 PM   #3
Kpt. Lehmann
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Good idea Gizzmoe...

Poor Rubini.. we are going to wear him out!
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Old 10-15-05, 05:19 AM   #4
FLB sale U-999
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Great!

How did u get that to work Rubini?

I am searching long for editing new Buttons in F1 Help Screen!

Could u please tell me how u could do it?
I think i have to edit something in menu_1024_768.ini!?



Greetings Sale


P.s.: Your HT 46 is fantastic!
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Old 10-15-05, 05:29 AM   #5
gouldjg
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Just a quickie to ask Rubini

DO you or anyone else have the skills to remove the buttons on the crew managment screen.

I am refering to the ones on the compartments names that we can double click for fast crew changes.

It would be an absolute fantastic thing for my project if this could be done.
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Old 10-15-05, 10:51 AM   #6
Rubini
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FLB sale U-999,

Yes. It's necessary to mod the menu_1024_768.ini, en_menu.txt and en_help.txt (and the germans files too)



gouldjg,

I guess that "delete" the buttons is not a problem.



Rubini.
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Old 10-15-05, 12:08 PM   #7
Marhkimov
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I don't think it is really necessary for us to have more help screens, aside from the additional 'resupply info' screen.
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Old 10-15-05, 01:28 PM   #8
gouldjg
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Quote:
Originally Posted by Rubini

gouldjg,

I guess that "delete" the buttons is not a problem.


Rubini.
Could you explain how I can do this or what file I should look at.

Better still if you just delete the buttons and host the file, that would be great.

Deleted or deactivated suits me both ways.

Once I get this done, I can start wrapping up a new fatigue and damage model that will not dissapoint people.

Thanks Rubini

p.s. keep up the great work
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Old 10-15-05, 08:24 PM   #9
Rubini
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gouldjg,

I tried to mess with the buttons on the crew management screen but I don't get anything. I only notice that they probably are in the G3F section which have more than 750 entries!!!

Rubini.
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Old 10-16-05, 12:55 AM   #10
Jungman
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[G52 I8]
Name=Crew Selection ;Multiplayer. no go.
Type=1041;Horiz list box
ItemID=0x5200000F
ParentID

[G57 XX] ???



Here is the Diesel Engine:

[G67 I647]
Type=1033;Check box
ItemID=0x67000059
ParentID=0x67000000
Pos=216,465,65,38
Color=0xFFFFFFFF
Materials=8
Display=2;Linear
Mat 0=DATA/Menu/Data/back.tga
Mat 1=DATA/Menu/Data/back.tga
Mat 2=DATA/Menu/Data/back.tga
Mat 3=DATA/Menu/Data/back.tga
Mat 4=DATA/Menu/Data/back.tga
Mat 5=DATA/Menu/Data/back.tga
Mat 6=DATA/Menu/Data/back.tga
Mat 7=DATA/Menu/Data/back.tga
MatFlags=0x1
TexFmt=0x9
Font=5
Text=248
TextPosFlags=0x2
TextFlags=0x10
CheckBoxWidth=0
StatesColors=0xFF, 0xFF, 0xAA5800FF, 0xDD5800FF

Here is one of the six surface/underwater/attack mode quick button s at bottom on screen.

[G67 I676]
Type=1031;Stat bmp array
ItemID=0x67000303
ParentID=0x67000000
Pos=731,207,32,32
Color=0xFFFFFFFF
Materials=4
Display=2;Linear
Mat 0=data\menu\data\crewicon.tga
Crop 0=0,0.375,0.25,0.125
Mat 1=data\menu\data\crewicon.tga
Crop 1=0.25,0.375,0.25,0.125
Mat 2=data\menu\data\crewicon.tga
Crop 2=0.5,0.375,0.25,0.125
Mat 3=data\menu\data\crewicon.tga
Crop 3=0.75,0.375,0.25,0.125
MatFlags=0x1
TexFmt=0x5
Drag=false
BmpState=1 --------------------->make this zero to disable.
NeedFocus=true
SelOne=true
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
ToolTipText=426

This is the Surface Attack quick box click mode. THis how to disable irt. do it for all six. Now for the 11 comparmets...
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Old 10-16-05, 09:32 AM   #11
Rubini
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Jungman,

Oh, sorry, my mistake. I'm looking for the right mouse button usage (to do a better "go back" in key commands) and put the wrong reference for gouldjg. So, like you correctly indicate the section is G67 which have these ~750 entries!

Rubini.
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Old 10-16-05, 05:21 PM   #12
BladeHeart
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Gizzmoe wrote
Quote:
Maybe a quick reference of all ships (most importantly keel depth!!!), would be easier than opening the recognition manual
Like this idea, with the mast height also please to assist with range calculation.

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Old 10-16-05, 05:48 PM   #13
Rubini
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BladeHeart,

After look for useful info in the wiki manual to be used for F1 help screen mod I notice that perhaps a chart with all the properties of the SH3 uboats would be nice too (range, speed, depth, etc..). And can you BladeHeart compile all these ship info for me? When the text is done in one day the mod will be ready!

Rubini.
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Old 10-16-05, 06:24 PM   #14
BladeHeart
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Rubini,

In addition to the stock ships, what other ships do you want the details of?

RUB 1.43 increased the draft of the C3 to 12m, whcih since I use RUB will be the stats shown.

Apart from draft and mast height are there any other details you want?

What details do you want for the u-boats and are there any variations made by mods you want included?

Willing to do the work for you, but it is 00:22 hrs here and tomorrow I go away with the wife visiting a relative for a couple of days; therefore the work will be completed but not until the end of the week.

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Old 10-16-05, 06:44 PM   #15
Rubini
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BladeHeart,

I like the chart for uboats numbers (but we will use the text only) that I see on the wiki SH3 manual. For the ships all the numbers that you will like to see in the F1 help screen. After we have the numbers we can discuss if all or only part of them will be used. I think that is important the stock numbers and RUB numbers. And a week is good, don't hurry. This way, with patience, we will get a better final job.


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