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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
GWX Project Director
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This mod is in JGSME format. Just copy it to the JGSME "MODS" folder. If you do not use JGSME simply right-click the "data" folder and copy it over the data folder in the SilentHunterIII directory and allow it to overwrite. ALWAYS back up your original files!
This mod is compatible with RUb, IUb, Sergbuto's AI-Uboats, floatplanes, and stock SH3. If you are a player of stock SH3 you may notice that this mod puts additional files in your Air, Submarine, and Sea folder that are not available units in your game. Do not worry. The game engine will not call on these files and cause CTD's. If used with RUb or IUb, install this mod AFTER installation of RUb or IUb and allow it to overwrite. This mod goes much further than the "Myros No-Color Contacts." It shows map contacts in ALL zoom levels of the F5 map. Also, hydrophone and radar contact lines are grey. This mod is something I've wanted since I started playing and modding SH3. Thanks oRGY for pointing me in the right direction. Mr. Remilton and Marhkimov... for all the proceedural Photoshop help THANK YOU! Also thanks to Soviet for some good ideas. Credit also goes to Marhkimov for the outer zoom level cons and saving me a bit of work. Cheers fellow Kaleuns! Kpt. Lehmann Download Link for UPDATED VERSION: http://rapidshare.de/files/6477682/A...n_1.1.zip.html Screenshots: ![]() ![]() Please direct problem reports to this thread: http://www.subsim.com/phpBB/viewtopic.php?t=44287 |
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#2 |
Silent Hunter
![]() Join Date: Mar 2005
Location: Germany
Posts: 3,668
Downloads: 4
Uploads: 0
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Are the DD sonar lines also gray?
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#3 |
GWX Project Director
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Yes they are grey.
My thinking in this direction is to make ID of vessels more difficult without having to use a "no map contacts" arrangement though. At any rate just 5 seconds at the hydrophone station will be all you need to ID destroyer propellor sounds. They are distinctive. If you don't want gray hydrophone/radar contact lines just delete "dashline" and "contline" tga's before installation of this mod. Good catch Gizzmoe... I've edited original post to match. |
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#4 |
GWX Project Director
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Sorry guys... I had to update the mod. I accidentally left some stock cargo definition and ship name files in. They are now removed.
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