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#1 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Manchester UK
Posts: 881
Downloads: 4
Uploads: 0
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Hi all
I am currently working on a new mod that will totally change crew management. This will be combined with a damage model to suit i.e. longer damage repairs and flooding / crisis decisions to be made. I almost have the fatigue aspect sussed but wanted to know if I could incorporate Morale changes should it affect fatigue or functionality of gameplay. Just not been modding for a while so am a bit rusty with this game. The Mod will be called HOLLYWOOD BATTLE STATIONS yes yes another sad name, where do I get them from. For those who tried the Hollywood Damage versions, you will know I am a great believer of giving the player variations in damage and I attempt to raise the game adrenalin levels. This time I am tackling flooding and damage repair times the best way I can. Kaa has made a great discovery concerning fatigue so expect some completely new ideas with regard to this area as well. Thanks all |
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#2 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Manchester UK
Posts: 881
Downloads: 4
Uploads: 0
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#3 |
Grey Wolf
![]() Join Date: Oct 2005
Location: Deep Waters
Posts: 871
Downloads: 31
Uploads: 0
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I would think that morale should affect thier effecincy. The more you hate your job, the more likely you are to goof off on watch...
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Guess I should change my sig since SH5 has an offline mode now ![]() |
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