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Ace of the Deep
![]() Join Date: Jul 2002
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I have been rereading a copy of Tom Clancy's "Submarine". I suspect I had bought it long before SC was released (copyright 1993) and before I knew that there were any form of games that allowed for 3D maneuvers beyond flight sims ...
In it, he speaks about "boomer bastions" and how some likely ones are situated near marginal ice flows (thin ice in flux). He indicates that the flow noise makes passive sonar tracking much more difficult. I know SC/DW model sea state noise. I was curious if part of the "under ice" modeling incorporates this form of ice flow noise? Thanks.
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