SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Modern-Era Subsims > Dangerous Waters
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 08-15-05, 06:08 PM   #1
manwar
Swabbie
 
Join Date: Jun 2005
Posts: 8
Downloads: 0
Uploads: 0
Default Always fire first?

Here's a little topic to get these forums rolling, hopefully. I'm still learning this game and would like some expertise input. As I assume from reading the posts from you guys there are some actual subject matter experts. To be successful do you always fire the moment you even closely ID a hostile or do you prosecute for a while. Or, does it vary depending on the platform and the target. I seem to be pretty good on getting a good fix on enemy targets just a bit slow to fire. I guess what I would like to know is how sure are you guys when you fire. Or maybe I'm used to SHIII and the like where I try to be too stealthy. Some ideas would be very helpful.

Mac out
manwar is offline   Reply With Quote
Old 08-15-05, 06:31 PM   #2
XabbaRus
Navy Seal
 
Join Date: Sep 2001
Posts: 5,330
Downloads: 5
Uploads: 0


Default

Up to you.

Ideally you want to be close enough that your torp gets to the target quickly but not so close that they can shoot you too.

I try to get into within 8000 yards before I attack.
__________________
XabbaRus is offline   Reply With Quote
Old 08-15-05, 07:16 PM   #3
PeriscopeDepth
Sea Lord
 
Join Date: Jul 2002
Location: Pacific NW
Posts: 1,894
Downloads: 6
Uploads: 0
Default

Depends a lot on the target, and what you're driving. All the playable subs in DW are pretty quiet though. If it's fast and has a good sensor suite, you want to be close enough where you feel your fish will run him down without him detecting you and shooting first. If he's fast and has a less than great sensor suite, I'd say get under 10K yards definitely.

However, if you're in an FFG and pick up a sub with your TA you'd better act fast. Chances are he's had you for a while.
PeriscopeDepth is offline   Reply With Quote
Old 08-15-05, 08:31 PM   #4
Kapitan
Sub Test Pilot
 
Kapitan's Avatar
 
Join Date: Mar 2005
Location: UK + Canada
Posts: 7,130
Downloads: 77
Uploads: 7


Default

fire first means death thats my derative on it under ice it matters in the blue water it matters

firing on a contact you just classified could give your position away whos to say the sub your trying to get is there it could be a whale or fish or some thing else

in saying that you classify a target and fire on it turns out to be a whale then the attacking sub has a pure fix on you he fires then what you do your screwed

as i drive the akula and know that in a battle its normaly wise to stay slow
i also urge you to know your platform inside out get every bit of info and revise it know every inch of the boat know sonar radar ect all systerms then learn to control your boat

as i command an akula i know there are plenty of boats out there who can kill me and have a big advantage over me such as a seawolf but i learn how to get round them because i find the weak spots

but equaly theres boats out there not so good as you and can kill you ok you might be in a seawolf but you get careless some other skipper will pick that up and he doesnt have to have the best boat in the world during a mission a few months back a chinease kilo sank an american 688i fluke or no fluke to late its dead

learn from mistakes build on them adapt them only way forward its a game yeah but as i want to be a captain one day i take it seriously

anyways what platform do you command ?
__________________
DONT FORGET if you like a post to nominate it by using the blue diamond



Find out about Museum Ships here: https://www.museumships.us/

Flickr for all my pictures: https://www.flickr.com/photos/131313936@N03/

Navy general board articles: https://www.navygeneralboard.com/author/aegis/
Kapitan is offline   Reply With Quote
Old 08-16-05, 01:18 AM   #5
Bellman
Sea Lord
 
Join Date: Feb 2004
Posts: 1,945
Downloads: 220
Uploads: 0
Default

Welcome. You dont say whether you aim your question at SP or MP ?

In the Akula you did'nt give away your posiition with underwater missile launches, so there was a tactical bonus
in striking first and flushing out the target. Now the LuftAmi Database Mod introduces significant
transients and allegedley TIWs.

This will cahnge the balance of the game significantly.
Bellman is offline   Reply With Quote
Old 08-16-05, 02:02 AM   #6
Molon Labe
Silent Hunter
 
Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
Default

Go ahead and hold your fire as long as you want in SP.

In MP, the best time to fire is as soon as your solution is firmed up. Waiting longer gives your opponent time to firm up his own solution. It's best to keep him off-balance by firing before he has you localized.
Molon Labe is offline   Reply With Quote
Old 08-16-05, 03:36 AM   #7
Fish
Eternal Patrol
 
Join Date: Sep 2001
Location: Netherlands
Posts: 1,923
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by The Bellman
Welcome. You dont say whether you aim your question at SP or MP ?

In the Akula you did'nt give away your posiition with underwater missile launches, so there was a tactical bonus
in striking first and flushing out the target. Now the LuftAmi Database Mod introduces significant
transients and allegedley TIWs.

This will cahnge the balance of the game significantly.
I have to test this mod. :hmm:
Fish is offline   Reply With Quote
Old 08-16-05, 09:26 PM   #8
LuftWolf
Ocean Warrior
 
Join Date: May 2005
Location: Free New York
Posts: 3,167
Downloads: 2
Uploads: 0
Default

The TIW may not function with the persistent missle transient removed.

Thanks for giving it a try.

It WILL, however, leave a trace on the Western waterfalls, which is an interesting game balance, better sublaunched missles for the Russians, better detection capabilities of missle launches for the Americans.
__________________
LW
LuftWolf is offline   Reply With Quote
Old 08-16-05, 10:12 PM   #9
Bellman
Sea Lord
 
Join Date: Feb 2004
Posts: 1,945
Downloads: 220
Uploads: 0
Default



Good clear transients exhibited now within the mod.

I agree - now we have a very interesting game balance.

Thanks guys.
__________________

Liberty, Equality, Fraternity
Bellman is offline   Reply With Quote
Old 08-18-05, 01:23 AM   #10
Kapitan
Sub Test Pilot
 
Kapitan's Avatar
 
Join Date: Mar 2005
Location: UK + Canada
Posts: 7,130
Downloads: 77
Uploads: 7


Default

most of my missions are covert tracking missions therefore its more important to stay silent than to shoot

i prefer to track rather than attack saves alot of time and also means i can normaly predict the movments of the vessel so i can go down the pub or have a bath or some thing
__________________
DONT FORGET if you like a post to nominate it by using the blue diamond



Find out about Museum Ships here: https://www.museumships.us/

Flickr for all my pictures: https://www.flickr.com/photos/131313936@N03/

Navy general board articles: https://www.navygeneralboard.com/author/aegis/
Kapitan is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:51 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.