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Old 07-15-05, 03:47 PM   #1
Rubini
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Default Harbour Traffic 1.43 with AI uboats! Up jul 18, 2005

Hi,

This is the new version 1.43 release of the Friendly Harbour Traffic mod with great news on it:

1. AI uboats traffic. Now you will see other uboats docked, living the port or arriving from a patrol.(No more that dial gauges bug!)
2. French/british ships before and after germany forces in french harbours.
3. Subnets are back and without that annoying sound bug!
4. A correction on Scapa and Loch Ewe - this is a SH3 1.4b stock campaign spawn bug. (So, no more burning ships there I hope!)
5. A full revision on the dates (entrys and exits) to all units on the mod for a more historical approach.
6. I made a reduction on traffic/warships to reflect the poor germany naval forces in late war.

Thanks to sergbuto for his great work on AI uboats and for all you guys that have post feedbacks and use the mod.


So,

Unzip in MODS folder (JSGME ready) and install it. (There are a version without minefields and subnets in the campaigns\campaign folder, just rename it).

Download link: (~11.5MB, sorry for the big one, it's about the AI uboats)
http://rapidshare.de/files/3086687/H...c_143.zip.html


Enjoy (and, please, post feedbacks)!


Rubini.
arubinig@ig.com.br



************************************************** ****************
Update jul 18, 2005

Harbour traffic mod 1.43 SCR layer for RUb 1.42 (for total compatibility)

First download and install the standard Harbour Traffic 1.43 mod (that huge 11.5MB file above).

After that, download and unzip this RUb update file and just rename the desire file (with or without minefields&subnets) and replace your actual "Campaign_SCR.mis" file in ...data\Campaigns\Campaign folder with it.

Download link (~ 390kB)
http://rapidshare.de/files/3170595/R...pdate.zip.html

************************************************** ****************


Known issues:

1. Only two types of AI uboat are ready for now. A IIA and VIIC type. Some people will asking me about why only a few AI uboats are in the traffic. It's for two reasons: first if you have a lot of units your FPS drops a lot, second if you have a large amount of traffic the AI evasion maneuvers becoming erratic. But, please, let's do a more discussion on this stuff here in this topic.

2. The IIA uboat type are usefull only for near harbours patrols or for instructions purposes after 1940/41. Then they have only these functions on the mod too.

3.AI uboats don't have crew on watch tower, don't move while submerge and don't fire torpedos. But they follow waypoints in surface and engage enemys with deck/flack guns.They only have a early war tower too.

4. So, if you install this mod then you will have the Sergei's AI uboats on your submarines folder too. Then it's easy to do some wolfpacks missions at night with mission editor...

5.To stop that annoying sound bug related to the subnets I only lower the "Collision_AntiSubmarineNet_int.wav" sound file. This is good for all of us because even if you don't use the traffic mod the subnets (and this sound bug) still will be there in the stock campaign (enemy ports).

6. If somebody makes a new realistic escort ship then I will replace the DDs ( for escort job) to have more historical accuracy.

7. Later I will add a complete Bismarck presence in this mod. Please if you have informations or a work around with this stuff please post here to be discuss and add in the (near) next release.

8. The friendly air patrols will not be there when you arrive few days/weeks later. This is a SH3 bug, no fix until now. If you save a game while you are in port then when you reload the friendly air patrol also will be not there anymore. The airplanes are not well implemented in SH3.

9. If you go to close of your escort the AI evasion "suicidal" maneuvers will be lead it aground. Then it's better to keep a safe distance (~450 to 1500m).

10. When you return days/weeks later sometimes you see a burning or over the harbour structure ships. It's about that "moving docked ships" bug. No fix until now.

11.Friendly air patrols and late war allied air attacks on ports are also in this mod. The air attacks are more realistic and with more historical accuracy with B24's esquadrons dropping bombs in one pass and in high altitude. This mod is not compatible with Jace's Airpower because Jace's mod modifies the AI of B24's ( no more dropping bombs) but it still will work. I can post a special Jace's airpower for this mod if somebody wants it.

12. If you play with minefields & subnets then follow your escort (DD or Armed Trawler) until they turn and return, mark that point and when you arrive, some days later, await your escort to guide you in the harbour.

13. This mod adds a ~350 new units, then if you notice some strange behaviour please contact me.

14. This mod is only compatible with the stock campaign with patch 1.4b. I will make a totally RUb compatible version soon (but it will work with Rub for now).

Enjoy (and, please, post feedbacks)!


Rubini.
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Old 07-15-05, 03:49 PM   #2
Rubini
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Hi guys,

I'm now (and I'm late) going in a weekend beach trip with my childrens, then only tomorrow I have access to a computer. So, see you later. Post feedbacks!

Greetings,

Rubini.
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Old 07-15-05, 03:51 PM   #3
Bort
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Cool! Downloading now!
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Old 07-15-05, 03:58 PM   #4
Lane
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Question? Can you load it with the mod enabler over RUb 1.42?

I am running SH3 1.4b and RUb 1.42 and have Harbor traffic leaving port
Is this from SH3 1.4b or RUb 1.42? Have a new career OCT 1940 7th flotilla V11B U-46 Just saved outside St Nazaire.

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Old 07-15-05, 04:10 PM   #5
terrapin
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Available now in the /Mods section of our SH3 file library at
http://U-Boot.RealSimulation.com also.
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Old 07-15-05, 04:42 PM   #6
999-Jay-999
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What a pleasant surprise for the weekend....Thanks Rubini...
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Old 07-15-05, 06:14 PM   #7
Capn Tucker
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Very cool! Finally I can see other U-boats in port. Many thanks for this one..
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Old 07-16-05, 09:15 AM   #8
Rubini
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It´s compatible with RUb 1.42. Only the late war air attacks have small issues with RUb, but it is only this.
I will make a full compatible RUb version soon.

Rubini.
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Old 07-16-05, 09:16 AM   #9
Rubini
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Thanks terrapin,

Rubini.
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Old 07-16-05, 11:35 AM   #10
Beery
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Quote:
Originally Posted by Rubini
It´s compatible with RUb 1.42. Only the late war air attacks have small issues with RUb, but it is only this.
I will make a full comtible version with Rub soon.

Rubini.
Looking forward to that. Great work!
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Old 07-16-05, 12:34 PM   #11
waste gate
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Is there any chance of the MOD without the nets and minefields?
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Old 07-16-05, 02:38 PM   #12
mgbmike
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Quote:
Originally Posted by waste gate
Is there any chance of the MOD without the nets and minefields?
From Rubini's 1st post above:

"Unzip in MODS folder (JSGME ready) and install it. (There are a version without minefields and subnets in the campaigns\campaign folder, just rename it)".

Just D/Led and there is a file for no mines and nets, it just needs renaming.
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Old 07-16-05, 03:30 PM   #13
Rubini
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Beery,

I´m in a weekend trip now. When I go back to my house I will make the RUb compatible version and I will contact you first.

Greetings,

Rubini.
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Old 07-16-05, 07:07 PM   #14
Krieg-Schwein
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I notice there is now a Subnet southbound going in to Lorient, between the island and the main shore stretched from the main shore half way across is this by design? of a bug

Thanks
nice to see the other traffic
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Old 07-17-05, 09:11 AM   #15
Rubini
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Krieg-Schwein,

Yes, there's a subnet in that place like you said. Do you notice some problems there like scripted ships crash with it? :hmm:
Follow your escort ship!

Rubini.
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