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Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
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Not Your Grand Mothers RUB 1.45 Campaign Mod -- Now Available via this download link!
The Campaign files have been modified so that the "its a merchant it must be going 7 knots" and "its an escort it must be going 11 knots" are no longer. As it is now, in the default game and the RUB modified game, even on manual TDC, it is simply a point N shoot situation. When getting into a firing position ahead of the vessel, it is a simple race ahead, submerge and wait ## minutes. No need to look as the vessel is always travelling at the same old speed. NO LONGER! The chase has now got so much more exciting! Every ship and convoy in the game now has a random speed associated with every waypoint. There is no rhyme or reason to the speeds, they are truly random based on the ships original speed. You will need to continually monitor your prey, constantly re-checking its speed. Not sure of its speed? Better use a spread of torpedos as a real Captain would have been forced to! No longer will there be the boring same old same old when attacking a ship. Imagine... you plot the convoy’s course and speed and see that you might just make it if it doesn't maintain its current speed. Do you risk the chase on the off chance that the convoy will slow down? Taking the plunge you arriving at where the convoy should be and not finding it... do you head back home or maybe wait as the convoy is yet to arrive? EDIT... Credit where credit is due... The person who made the Not Your Grand Mothers RUB 1.45 Campaign Mod achievable is Stiebler. Without Stiebler's C program the task of modifying the thousands of entries in the campaign files would not have been feasible. Credits for original RUB Campaign mod/s as per the RUB readme file. |
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