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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Samurai Navy
![]() Join Date: Jul 2017
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Playing Darkwaters, I noticed after repeated runs on the surface and diving using the battery in succession, only the left propeller is turning leaving me at about 13 knots top speed on the surface. Any suggestions or knowledge what's going on there? I was never attacked and never further down than periscope depth.
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#2 | |
Silent Hunter
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In an effort to troubleshoot this: which boat model are you driving from which home base?
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#3 |
Samurai Navy
![]() Join Date: Jul 2017
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Yeah I never noticed it before until recently(hasn't happened before) . I deleted all the saved game in the documents folder and started anew and noticed it's still doing it.
Type IX Wilhelmshaven Deploy to grid BF74-completed Deploy to Grid AM01- enroute Nov 7 1939 Generic Mod Enabler - v2.6.0.157 [E:\Program Files (x86)\Steam\steamapps\common\DARKWATERSFRESH\MODS] OM_DarkWaters_V6 DarkerNightsEnv_V2 900 DarkWaters V6_Errors-Mod BH Mod for Dark Waters_V1.0-2 OM_UMark Dark Waters V6 Mod to Include Guns Skill Thanks for your help as usual! |
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#4 |
Samurai Navy
![]() Join Date: Jul 2017
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Okay I reworked the list a little, same sub same port, deleted the corresponding folder in documents, same thing first time a crash dive and resurface, right propeller not working. Weird here's the revised JSGME
Is there something wrong with the applied mods? I'll try narrowing it down further. Generic Mod Enabler - v2.6.0.157 [E:\Program Files (x86)\Steam\steamapps\common\DARKWATERSFRESH\MODS] OM_DarkWaters_V6 900 DarkWaters V6_Errors-Mod BH Mod for Dark Waters_V1.0-2 DarkerNightsEnv_V2 |
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#5 |
Samurai Navy
![]() Join Date: Jul 2017
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Okay I'm down to this. same boat, same everything Generic Mod Enabler - v2.6.0.157
[E:\Program Files (x86)\Steam\steamapps\common\DARKWATERSFRESH\MODS] OM_DarkWaters_V6 900 DarkWaters V6_Errors-Mod First time I crash dive, and resurface, right propeller not working. I guess Something is really corrupted. I'm gonna reinstall the whole mod. |
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#6 |
Samurai Navy
![]() Join Date: Jul 2017
Posts: 576
Downloads: 117
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Okay, last try, I completely removed erased deleted everything. Reinstalled from a fresh copy of SH4 and same thing. First crash dive, then resurface, right propeller quits turning, turns fine submerged I could actually watch it as I surfaced with the outside view stop turning as I arrived at the surface. Generic Mod Enabler - v2.6.0.157
[E:\Program Files (x86)\Steam\steamapps\common\DARKWATERSFRESH\MODS] OM_DarkWaters_V6 900 DarkWaters V6_Errors-Mod BH Mod for Dark Waters_V1.0-2 DarkerNightsEnv_V2 Dark Waters V6 Mod to Include Guns Skill |
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#7 |
Samurai Navy
![]() Join Date: Jul 2017
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Okay I've tried it with the very base mod, same thing. First time I dive and resurface, right prop stops. Appears to be just the IX boat, when I try the other type it works properly. WTheck been playing darkwaters almost exclusively for a while, I've never noticed this before.
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#8 |
A-ganger
![]() Join Date: Feb 2024
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I made a quick test in a single mission, and my experience is that the starboard propeller takes much longer to start after switching from electric to diesels, but it eventually starts (tried again, it takes about 90 seconds). Port propeller worked perfectly.
No idea why this happens or how to fix it. |
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#9 |
Bosun
![]() Join Date: Mar 2018
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When charging the battery, one engine runs on the propeller, the second engine works to charge the battery - this means the second screw does not spin. As soon as the battery charge reaches 100%, the second screw starts turning, this is such a feature of the game.
You can turn off battery charging without waiting for 100% using a button in the interface HUD - the second screw should immediately start spinning. |
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#10 | |
Silent Hunter
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i have never noticed that previously. ![]() i guess UBI thought it was "easier" to stop one screw as opposed to limiting power to both screws while charging batteries. as i suspected, when playing the US side, the screw behavior is different.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 Last edited by KaleunMarco; 11-22-24 at 11:14 AM. |
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#11 | |
Samurai Navy
![]() Join Date: Jul 2017
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#12 |
Silent Hunter
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under normal conditions, when driving with just one propeller turning, the helmsman would need to keep a constant trim on his rudder setting to offset the drive from one screw. Ubi didn't program that piece of detail. so, they were slick enough to alter surface screw performance when charging batteries, but not slick enough to program the same flexibility into the ship driving performance OR allowing the player-user-customer the ability to drive the two screws independently.
__________________
there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#13 | |
Samurai Navy
![]() Join Date: Jul 2017
Posts: 576
Downloads: 117
Uploads: 0
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