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#1 |
Frogman
![]() Join Date: Jul 2002
Location: U-957: Patrol 05 In Progress...
Posts: 306
Downloads: 105
Uploads: 0
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Hi All,
I remember back in the day I use to have a mod that fixed the periscope positions so that the round scope would be in the attack periscope position and the more rectangle one would be in the observation periscope position... ![]() I was curious if anyone knows how to do this and how difficult it is. I will probably need to edit the files myself with Silent 3ditor since I currently use mods like SuperTrums that likely already edit the same files.
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![]() [Current JSGME Mods Used In My Game] "Dave, you will always be remembered! R.I.P." U-759 |
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#2 |
Frogman
![]() Join Date: Jul 2002
Location: U-957: Patrol 05 In Progress...
Posts: 306
Downloads: 105
Uploads: 0
|
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Thanks for the reply Anvar1061,
I found the periscope nodes, and swapped the x,y,z coordinates... ![]() I checked it in-game... ![]() The only problem I have now (which I expected) is when I select the Attack Periscope it brings up the Observation Periscope view, and selecting the Observation Periscope brings up the Attack Periscope view. The game still considers the Attack Periscope the Observation Periscope and the Observation Periscope the Attack Periscope even though I swapped the location. Any ideas how to to fix this? I did manage to find the "O02 <=> O03" and changed them, but it didn't seem to help.
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![]() [Current JSGME Mods Used In My Game] "Dave, you will always be remembered! R.I.P." U-759 Last edited by WolfyBrandon; 12-17-22 at 04:53 PM. |
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#3 |
Grey Wolf
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Just curious, the attack periscope was the smaller rectangular head and indeed further aft, any reason why you want to switch them?
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Ask me anything about the Type VII or IX! One-Stop Targeting Shop: https://drive.google.com/drive/folde...WwBt-1vjW28JbO My YT Channel: https://www.youtube.com/channel/UCIJ...9FXbD3S2kgwdPQ |
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#4 | |
Sea Lord
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![]() Not if you observe the screen well: the observation periscope should be in front ![]() ![]() ![]() ![]() My best regards Kal Maximus U669.. ![]() |
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#5 |
Grey Wolf
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Correct, the observation scope (large round head) should be in front, maybe I just misunderstood this mod. Is vanilla not correct in the positioning?
The image in the original post in other words is correct - obs scope (large) is forward, attack scope (small) aft.
__________________
Ask me anything about the Type VII or IX! One-Stop Targeting Shop: https://drive.google.com/drive/folde...WwBt-1vjW28JbO My YT Channel: https://www.youtube.com/channel/UCIJ...9FXbD3S2kgwdPQ |
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#6 | |
Frogman
![]() Join Date: Jul 2002
Location: U-957: Patrol 05 In Progress...
Posts: 306
Downloads: 105
Uploads: 0
|
![]() Quote:
Thanks for the reply. ![]()
__________________
![]() [Current JSGME Mods Used In My Game] "Dave, you will always be remembered! R.I.P." U-759 |
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#7 |
Grey Wolf
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You’re welcome! Just wanted to be sure to possibly save you some work.
__________________
Ask me anything about the Type VII or IX! One-Stop Targeting Shop: https://drive.google.com/drive/folde...WwBt-1vjW28JbO My YT Channel: https://www.youtube.com/channel/UCIJ...9FXbD3S2kgwdPQ |
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#8 | |
Sea Lord
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![]() Quote:
I don't know anymore but it wouldn't be Cornue's mods.. because you also have to pay attention to the scale on which you are playing..!! this one being for 1360 x 768.. it seems to me.. see with S3D in your Uboat file here in this case: Types VII now why modify that .. if it is to have the rectangular pellet in attack see The GUI file the "TGA" it is easier to redo It seems to me .. ![]() ![]() |
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