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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Mate
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Hello to everyone, I created three Mods that change the values of AI sensors, Submarine crush depths and depth charges.
Historical AI sensor mod: This mod changes values of all AI sensors (Radar, hydrophone, sonar) to make them (adapt them) as close as possible to the real ones of WW2. The difficulty to escape from escorts, shadow a convoy or to be spotted by planes change gradually as the game year progresses. In late years it will be very hard , so you'll have to carefully evaluate how to approach the enemy, also taking into account the weather conditions (be aware to attack if wind speed is under 5 m/s). In the mod are included 5 different thermal layers randomised by Sh3 Commander. Historical crush depths mod: This mod change the values of u boot maximum depth with real ones randomised by Sh3 Commander with +/- 25m to simulate the good/wrong manufacturing or steel quality. Anyway you shouldn't go under normal operating depth if not necessary. (All details about operating depths in the mod folder) Historical depth charges mod: This mod change the parameters of depth charges (included Hedgehog) to adapt them to various versions of real WW2 charges. Furthermore change the number of charges that every destroyer has available, according to real numbers. (don't worry, a single destroyer can bomb you for hours) The purpose of these mods is to try to give an experience as much as possible to the real life; since the sense of realism is subjective I used historical data (obtained thanks to hours and hours of research) to create these mods in order to make the experience as objective as possible. This mod has only been tested by me and a friend of mine therefore I await your experiences in order to create any further improvements. For convenience I created a single file, but the three mods are separate and can be used independently of each other. Please read well .txt file for installation and usage of mods, if you have strange behaviour in game most probably something went wrong with installation. Good Hunting Herr Kaleuns ![]() New version 1.5: Late war sonars are now more dangerous, i've "created" a "super sonar" to simulate that destroyers uses all three types of sonar as in real life. Download : https://drive.google.com/drive/folde...sx?usp=sharing Last edited by bedros; 04-16-23 at 02:47 AM. |
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#2 | |
Grey Wolf
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I don't see any file which explains what has been changed... So, sorry, I won't download. |
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#3 |
Mate
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Hi, there are txt files on Google drive, you can download even only those and read if you want, thanks
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#4 |
Grey Wolf
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#5 |
Mate
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Yes , inside there are instructions and explanation, I should rename them maybe
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#6 |
中国水兵
![]() Join Date: Jun 2019
Posts: 275
Downloads: 558
Uploads: 0
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Hello Bedros! I want to ask a favor... Please post the full manual of changes right here, on the wall of your mod. At the moment I don't have the opportunity to download and view your work. I am writing this text from my phone. Please describe everything you have done. You've done a lot of work, there's only one little thing left, but it's very important. Tell us all about it here, on the wall, unfortunately I don't have the opportunity to download it, but I'm very interested to find out what's in it, and be able to remember it and download it at the first opportunity) Thank you and good luck to you!!!)))
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#7 |
Ocean Warrior
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Thanks for the efforts bedros! Haven't had a chance to test, but anything that might improve the atrociously bad SH3 ai and/or damage model would be great.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() Last edited by John Pancoast; 12-01-22 at 09:01 AM. |
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#8 | |
Mate
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Yes I did this because Sh3 original ai is incapable at the beginning of the war and invincible at the end, I played all the super mods and I had the same problem, so I decided to modify it personally trying to get an adequate behavior as much as possible. I decided to share it to have other opinions and maybe help someone with my own problem, but I'm not a "modder" but just a fan of the silent Hunter series. |
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#9 | |
Ocean Warrior
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__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#10 | |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,450
Downloads: 493
Uploads: 0
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Quote:
Originally Posted by bedros ![]() Yes I did this because Sh3 original ai is incapable at the beginning of the war and invincible at the end, I played all the super mods and I had the same problem, so I decided to modify it personally trying to get an adequate behavior as much as possible. I decided to share it to have other opinions and maybe help someone with my own problem, but I'm not a "modder" but just a fan of the silent Hunter series. Quote:
Bedros, Thanks for your efforts to improve SH3. ![]() ![]() John, if it is any better than NYGM I will give it a look see. ![]() ![]()
__________________
Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment. |
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