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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Officer
![]() Join Date: Apr 2020
Posts: 246
Downloads: 77
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It's a bit of a dream of mine to have these. I miss the send off from the dock in SH3. Wouldn't it be great to have a mod whereby when you get to a certain distance of your home port (say when you're picked up by the escort), you get an accurate string of pennants from your scope based on your mission. I have no idea how to do this but I love that feeling of getting home after a successful mission and this'd really add to it.
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#2 | |
Duplicate account
![]() Not Allowed Join Date: Nov 2019
Location: Russian Federation Nizhny Novgorod
Posts: 713
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#3 |
Grey Wolf
![]() Join Date: Oct 2010
Location: Poland
Posts: 874
Downloads: 72
Uploads: 3
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Pennants: no idea.
Welcoming committee: One could probably port SH3 wecoming party to SH5, if you don't mind crude models and endlessly repeating animations. For proper welcoming party, we lack the ability to create custom animations still. |
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#4 | |
Officer
![]() Join Date: Apr 2020
Posts: 246
Downloads: 77
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Just reading Iron Coffins and all accounts talk about backing the boat out from the pen, which makes sense. It’s a minor detail but I’d like to see this too. Incidentally, there are ‘crowd cheering’ wave files in the game so I think this was planned but never implemented. |
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#5 | |
Duplicate account
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Location: Russian Federation Nizhny Novgorod
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#6 |
Seasoned Skipper
Join Date: Jan 2002
Location: Freeman Missouri
Posts: 1,784
Downloads: 1405
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in real life yes they did in and out of port sometimes one sometimes more they arrange a pickup spot and time to be pickup
__________________
I'll tell you what bravery really is. Bravery is just determination to do a job that you know has to be done. Audie Murphy |
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#7 |
Fastest Gun Around
Join Date: Aug 2019
Location: Agua Fira, New Mexico
Posts: 2,368
Downloads: 528
Uploads: 5
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Yes, they did. The BdU decided to do it because all traffic would need help navigating the minefields in and around the harbor, so they usually paired up a Uboat with a minesweeper before leaving or before entering to navigate them around the port minefields.
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There are no secrets to success. It is the result of preparation, hard work, and learning from failure. — Colin Powell I'm not very active on the forums anymore. If you have a question, please DM me and I'll respond ASAP! |
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#8 |
GLOBAL MODDING TERRORIST
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The Pendants Mods used the StateMachine controllers in SH3 and SH4.
Take a close look and you'll see that has been neutered in SH5. |
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#9 | |
Grey Wolf
![]() Join Date: Oct 2010
Location: Poland
Posts: 874
Downloads: 72
Uploads: 3
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#10 | |
Officer
![]() Join Date: Apr 2020
Posts: 246
Downloads: 77
Uploads: 0
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If only Ubisoft'd give us the code. There's a bunch of things I'd love to see. More crew management a la SHIII. Some sense to what's happening during repairs (my chief always seems to get wounded). A captain's office in port and the welcoming committee I mentioned. |
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#11 | |
GLOBAL MODDING TERRORIST
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One problem was the 'Walking a tight rope' when leaving the bunker. You can see it here. https://www.subsim.com/radioroom/sho...9&postcount=70 Given all the 3D models one can not see in a stock bunker? A room could be modded into an office or? My preferred choice would be a Bar! ![]() |
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