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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Bosun
![]() Join Date: Apr 2021
Location: Colombia
Posts: 62
Downloads: 122
Uploads: 1
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hi! i WILL teach you how to do playlable platforms !, its not too hard
1. Open the game database by clicking in "DWEdit" open object.eod located in "C: / Dangerous Waters / Database". or just ur game 2. search the boat that you want to make playable and click on "New Object" 3. you can put the name that you want to it, example: Ticonderoga CG * User * 4. do a ship class by clicking in the white flag icon, and then do the entity by ship class icon 5. put it real life characteristics, do not put doctrine, in mission properties put everything in 0, remove the user flag 1,2,3,4,5,6,7,8 or whatever comes out there and the byte value is it needs to be 0 for this 6. Minimize the database and open a folder and then go to "C: / Dangerous Waters / Interfaces" and copy the panels of whatever you want to have, if you want it to have panels of "688i" copy the LA SSN folder or of what you want the panel to have 7.Open the notepad called controllers.ini located in the main folder of the game, and if you want it to have panels from any other platform, look for it in that notepad and copy what it says for example "interface" 688I "and here next is the ship class of the platform. you paste it and it has to have space above and below, You put the ship class of the playable platform, you put the name you gave the Interface and you will have your playable platform 8. For the sensors you have to copy one of the sensors from another playable platform and put the real characteristics of the sensor then ..., and so you are putting them, when you finish the sensors and the game does not crash you will have made your platform playable (I don't know how to put weapons on him) I DON'T KNOW MUCH ENGLISH SO I DID IT WITH A TRANSLATOR:silbido::silbido: |
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#2 |
Girt by Sea
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Thanks Alcon,
Let me know if you have any success making the weapons specific as well. I'd love to able the play the Oberons (Australia, Canada, British, etc,) - but with their specific weapons and chargeable batteries ![]() Cheers, Stew
__________________
"This officer has used my ship as his den of iniquity and my wardroom to carry him from bar to bar." |
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#3 |
Weps
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How about removing one of that double post above?
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#4 |
Bosun
![]() Join Date: Apr 2021
Location: Colombia
Posts: 62
Downloads: 122
Uploads: 1
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weapons is somewhat complicated, you have to open DLL files with Hex Editor, you can get hex editor here: https://mh-nexus.de/en/downloads.php?product=HxD20 "but you have to learn how to use a DLL, and if you want to put the name of the weapon on the fire control radar you have to unzip the folder Weaponcontrol.grp, it's simple, you just have to paste the decompress.exe in the interface and create a .txt
and write: "decompress WeaponsControl" or whatever the fire control radar is called in your interface and you convert it into .bat format and open it, it will automatically unzip the folder, if you already modified the panels to the name of the weapon, it does not mean that it go to shoot but it is to make it more realistic, to put the texture you have to use the CMPUTIL.EXE and create another .txt and write to it cmputil WeaponsControl filename.bmp and you will have your panel, by the way the weapons are complicated, do not worry I am investigating about that, You can also modify at least the position of the guns in the database |
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#5 |
Girt by Sea
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Thanks Alcon - that might be a bit too advanced for me!
![]() I'll have to do some study (and a lot of trial and error!) Good luck mate Stew
__________________
"This officer has used my ship as his den of iniquity and my wardroom to carry him from bar to bar." |
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#6 |
Bosun
![]() Join Date: Apr 2021
Location: Colombia
Posts: 62
Downloads: 122
Uploads: 1
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I forgot to say that some dll's makes the sensors and panel functions, Thanks.
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