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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Electrician's Mate
![]() Join Date: Jan 2016
Posts: 133
Downloads: 183
Uploads: 0
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I have a question for those playing this mod in 2021.
What distance can be considered "safe" for surface contact and submarines if I need to avoid detection entirely? Like, within what range is it pretty much guaranteed to be detected no matter what you do? |
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#2 |
Seasoned Skipper
![]() Join Date: Nov 2006
Posts: 742
Downloads: 136
Uploads: 6
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For ships without sonars you can even cavitate few meters under their keel undetected.
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#3 |
Girt by Sea
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I might as well add my 1.50 question here:
How do you get the best value out of the Towed Arrays on the 688 Flt1? I was trying to track a Foxtrot, on the same layer - the Hull and Bow Sonars heard him before the towed - almost like it's not working... The towed (spooled all the way out) picked up his first frequency at 3 NM (6,000 yds) but won't assign a tracker (still madly pressing the button!) I need to do more testing, but to me this seems strange.... Cheers Stew
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"This officer has used my ship as his den of iniquity and my wardroom to carry him from bar to bar." |
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#4 |
Seaman
![]() Join Date: Nov 2019
Location: Type 091's engine room
Posts: 40
Downloads: 41
Uploads: 0
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It is weird
Usually 688's TA can pickup an old generation diesel electric submarine's Narrow band signal >15nm what's the length of the TA and what's the speed of 688i? I would guess the speed is too low so the TA dipped below the layer another explanation is TA is following your submarine's maneuver , it is a curve shape and not straight behind your sub. in that case it will not be able to locate the contact at the same direction from the hull / bow sonar |
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#5 |
Helmsman
![]() Join Date: Oct 2006
Posts: 107
Downloads: 13
Uploads: 0
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#6 |
Sparky
![]() Join Date: Jul 2017
Posts: 158
Downloads: 13
Uploads: 0
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I believe they messed up some things in RA 1.5.
Read my post on Seawolf/Virginia class TA not picking up enemy <1 mile away dragging TA right beside it at same depth lol umm what........ |
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#7 |
Bilge Rat
![]() Join Date: Sep 2014
Posts: 1
Downloads: 62
Uploads: 0
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It feels to me like there was a big drop in towed array performance overall going to 1.5. Having the towed array on any western boat out to less than half length can't pick up anything that isn't a cruise liner <~5nm away, and I can only hear warships and submarines at all if they are equally close and the array is completely extended.
I've tried several single missions and campaigns since updating and I usually get blown out of the water by something I couldn't hear that got within a few miles of me, it's pretty frustrating |
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