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#1 |
Gunner
![]() Join Date: Oct 2019
Location: United Kingdom
Posts: 100
Downloads: 25
Uploads: 0
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I've been playing with options in SH3 Commander, I changed the base time compression for when near enemies up to x32 from x8 just to speed up the game a bit.
I've noticed however that this seems to have made enemy escorts completely unable to detect me. I've done maybe 6 convoy attacks and even when enemy boats come near me I don't seem to hear any asdic pings and they drop no depth charges. I'm in 1942 so this is particularly strange as i'm used to getting nearly destroyed after each convoy attack. Is this a known issue with time-compression or have I just been incredibly lucky? If so is there a limit outside the base game tc limits where you can still play and be detected by enemies? Edit: I'll add this is when I'm submerged, they're perfectly capable of finding me on the surface with radar. |
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#2 |
GWX - KC Crash Test Dummy
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Hi FeatsOfStrength I never altered time compression when playing our Steel sharks GWX Campaign when heading to my patrol grid on surface at max time compression and if something came near to me it would drop to x32
wether it was a aircraft a single ship sighting or a escort or convoy. Is this 1939-1940 time frame early war if so radar isnt in most escorts and the escorts ar'nt that good with green crews as the war progresses its a all new ball game when you run into a large convoy with sixty plus merchants and 12-20 escorts also hunter killer groups patroling the shipping lanes areas like the rockall banks where HX SC SL HG convoys converge on their final trudge to liverpool or belfast or Outbound Convoys OA OB OG. Also when your leaving your channel coast base lorient st nazaire boardeaux late 1941 onwards my advice would be once outside the harbour of the bases and you have enough depth under your keel 15-18 mtrs get to periscope depth quick because by 1942 them Jabos allied fighter bombers are like flys around a pot of jam in the bay of biscay or bay of dismay when you get walloped.
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Someone Had to Make the Tea Last edited by blackswan40; 01-23-21 at 07:16 AM. |
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#3 | |
Ocean Warrior
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SH3's don't. ![]()
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#4 |
Gunner
![]() Join Date: Oct 2019
Location: United Kingdom
Posts: 100
Downloads: 25
Uploads: 0
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I think something must be off as a destroyer passed over me literally minutes after torpedoing a merchant in a convoy whilst I was only 30m below the water without silent running and it just kept going, not seeing me there. The in game date is December 1942 so I would have thought them more vigilant. Haven't had a single depth charge dropped on me this career and i'm on my 7th patrol.
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#5 | |
Ocean Warrior
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__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#6 |
Ocean Warrior
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There is a setting in the sim.cfg file that is easy to change that will give them better hydrophone ability/easier to find and keep you in contact.
They still won't react *before* an attack as well as they should (helps a little) but it helps after one. If interested, let me know.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#7 | |
Ocean Warrior
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Either are the aircraft.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#8 |
Ocean Warrior
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FeatsofStrength, what is your mod list anyway ?
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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