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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Mate
![]() Join Date: Feb 2008
Location: Queensland, Australia
Posts: 54
Downloads: 214
Uploads: 0
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The UBOAT developers have released a new update! Highlights include:
I haven't had much of a change to play/try UBOAT but new tutorials are a great excuse to give it another go. Anyone else had previous experience with UBOAT, or playing with the new update and want to share?
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Can't help coming back to SH3! ![]() |
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#2 |
Sailor man
![]() Join Date: Dec 2009
Location: A few meters away from the Challenger Deep
Posts: 49
Downloads: 12
Uploads: 0
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So far I really like it. It's not our beloved SHIII GWX, it's certainly not vanilla SH5.
I think it's something in between that's getting better and better. Personally, I'm not huge on ultra micromanagement. I like to think for basic tasks, a Captain doesn't have to spell everything out all the time. But some guys like that. I'd like a *bit* more autonomy. It's also easily moddable because it's on the Unity engine. I do like the cutaway deck. With the new update, as you get later on in the war, economy will be much more difficult as supplies won't be as readily available. Personally, I think it's worth a buy, I really like it. It's just currently unpolished.
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Men may battle over the Atlantic, but the sea belongs to no one... Except the dead. |
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#3 |
Sailor man
![]() Join Date: Apr 2018
Posts: 46
Downloads: 36
Uploads: 0
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I noticed with this update the sleepless mod no longer works, neither does the discipline mod, any way I can fix this?
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