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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Dec 2010
Posts: 7
Downloads: 29
Uploads: 0
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Hi all,
before all sorry if this is an abused question but for me, a totally newbie in Cold Waters, is a problem. I've ever thought that noisemakers works as false targets. Torpedo aim you, you use noisemakers and after some "normal" maneuvers you have life saved. In Cold Waters every time i'm locked i'm dead. I've to dance for all ocean like an headless chicken, running up and down, avoiding some torpedoes but i don't have a real possibility to return invisible to radar and leave. best weapon for a submarine is silence and invisibility. I think isn't real a submarine that run like a crazy one at 30-35 knots... So, sorry for my english isn't my native language, i would know if Cold Waters is right, and dance around is a normally strategy, or if Cold Waters is wrong, so i need a realistic mod that add a realistic torpedoes behaviour. Thanks all for patience! Have fun |
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#2 |
Gefallen Engel U-666
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Reemul-ita!
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"Only two things are infinite; The Universe and human squirrelyness?!! Last edited by Aktungbby; 07-17-20 at 11:44 AM. |
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#3 | |
Swabbie
![]() Join Date: Dec 2010
Posts: 7
Downloads: 29
Uploads: 0
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![]() Quote:
So i'm in error. Submarine war isn't a silent war? Why noone make a guide how do a submarine assault? On youtube i see only people that turn left and right or up and down. Noone shut down engines and become invisible... I'm in error???? |
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#4 |
Good Hunting!
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Evading torpedoes is part of the fun of Cold Waters. It's a spiritual successor to the old Microprose Red Storm Rising and Tom Clancy SSN if you know those. It sounds like you might interested in a game like Dangerous Waters, which I play a lot of and have videos about if you're interested.
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Your friendly neighborhood modern submarine YouTuber. My videos: **Exclusive Look at Modern Naval Warfare!** Dangerous Waters Liu Doctrine (LwAmi Learn to play Dangerous Waters |
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#5 |
Swabbie
![]() Join Date: Dec 2010
Posts: 7
Downloads: 29
Uploads: 0
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Thanks all for advices but Dangerous Waters won't start. I tried many times with many tweaks, like Dxwnd, but nothing.
SO i have to play with Cold Waters. I've to be honest: i really like Cold Waters, only thing that i can't accept is the submarine dance. So, please, can you direct me to a mod that change torpedoes behaviour? Thanks |
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#6 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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So what we have here is the long history of weapon and counter-weapon. Man invents the club, another man invents armor. In this case man created homing torpedoes and another created the countermeasure to spoof those torpedoes. But then, someone got the idea to counter the countermeasure by creating what's known as countermeasure homing. When the torpedo gets to the countermeasure it will turn away and go around it, then continue looking for the true target. The only way to avoid the torpedo was to remain out of it's sensor cone. But, that too, was also countered by wire guidance allowing the firing ship to steer the weapon back towards the intended target.
So the behavior you're seeing in game is accurate to real life.
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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