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Old 07-18-20, 04:54 AM   #1
Eastwa
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Default Weird Acting AI Uboats

Right had this issue now for a while with GWX well not sure if its an issue or I have installed some mod incorrectly.

When I close a convoy there is star shell and the destroyers are firing on something when I take a look with the camera its a uboat getting blown to bits and its all blackened like it been hit over and over again but will not sink it just gets pounded all night by the DD's.

Usually when AI uboats are around all you see there periscopes and they sink when depth charged.

Any ideas ?
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Old 07-19-20, 02:03 AM   #2
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Quote:
Originally Posted by Eastwa View Post
Right had this issue now for a while with GWX well not sure if its an issue or I have installed some mod incorrectly.

When I close a convoy there is star shell and the destroyers are firing on something when I take a look with the camera its a uboat getting blown to bits and its all blackened like it been hit over and over again but will not sink it just gets pounded all night by the DD's.

Usually when AI uboats are around all you see there periscopes and they sink when depth charged.

Any ideas ?

Are you sure, it's not your boat?
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Old 07-25-20, 02:28 PM   #3
Hebe Vollmaus
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Quote:
Originally Posted by Eastwa View Post
Right had this issue now for a while with GWX well not sure if its an issue or I have installed some mod incorrectly.

When I close a convoy there is star shell and the destroyers are firing on something when I take a look with the camera its a uboat getting blown to bits and its all blackened like it been hit over and over again but will not sink it just gets pounded all night by the DD's.

Usually when AI uboats are around all you see there periscopes and they sink when depth charged.

Any ideas ?
I have complete different experience. Usually when german UBoats (part of that convoy, not the h.sie-Wolfpacks) attacks an alliet Convoy they sail on surface.

When these Subs cannot be drowned through enemy DDs you must have a bad installation. There are two things come to my mind. Compare the Zones.cfg with GWX-Original. And compare the related zon-file of that Submarine also with GWX-Original. Maybe "SSTypeVIIC/41" or "Resupply Uboat".
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Old 07-27-20, 08:36 AM   #4
Eastwa
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Thanks I'll take a look, the AI uboats seem to work correctly in my install of NYGM just not GWX and I am using the wolfpack mod that's included in the V16B1for both

these are my mods currently running with GWX

GWX - 16 KM Atmosphere (Shaded)
GWX - Enhanced Damage Effects (Shaded)
GWX - Late War sensors Snorkel Antenna
GWX - No Medals On Crew
GWX - VIIC/41 Player Sub
GWX - Increased Air Traffic
Searchlights Removed (Shaded)
SRM01 - Seabed Repair Mod (Shaded)
SRM02 - Option For GWX Enhanced Damage Effects
Stock GWX RND Campaign Layer With Zigzag
Uboat Aces Claims (Shaded)
MEP V6 (Shaded)
MEP V6 - Visual Sensors For GWX (Shaded)
Optional Zoomable Free Camera
Umark Mix V2
Merchant Fleet Mod 3.2 (Shaded)
MFM3.2 Displacement Correction Mod (Shaded)
MFM improved
Supplement To V16B1 (Shaded)
Stiebler 4C addon For V16B1
AI Active Sonar Mod

Kind Regards
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Old 07-27-20, 05:19 PM   #5
Hebe Vollmaus
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Quote:
Originally Posted by Eastwa View Post
Thanks I'll take a look, the AI uboats seem to work correctly in my install of NYGM just not GWX and I am using the wolfpack mod that's included in the V16B1for both
Every vessel around you are AI-controled, unless in Multi-Mission or Multi-Player campaign.

You may accept that there are different Subs in your install. The ones you are talking about, h.sie V16B1, and the "normal" ones, integrated in GWX. Both react different. You found a Sub on the Surface, so this one cannot be a h.sie-Wolpack-Sub, since these operate submerged and cannot dive or surface.

For an example what you probably have found please look into Campaign_RND.mis and look for something like "Type=200;Origin=German". In unmodified GWX v3.0 this can be found in "RndGroup 213". These Submarines operate on the surface.

Quote:
these are my mods currently running with GWX

GWX - 16 KM Atmosphere (Shaded)
GWX - Enhanced Damage Effects (Shaded)
GWX - Late War sensors Snorkel Antenna
GWX - No Medals On Crew
GWX - VIIC/41 Player Sub
GWX - Increased Air Traffic
Searchlights Removed (Shaded)
SRM01 - Seabed Repair Mod (Shaded)
SRM02 - Option For GWX Enhanced Damage Effects
Stock GWX RND Campaign Layer With Zigzag
Uboat Aces Claims (Shaded)
MEP V6 (Shaded)
MEP V6 - Visual Sensors For GWX (Shaded)
Optional Zoomable Free Camera
Umark Mix V2
Merchant Fleet Mod 3.2 (Shaded)
MFM3.2 Displacement Correction Mod (Shaded)
MFM improved
Supplement To V16B1 (Shaded)
Stiebler 4C addon For V16B1
AI Active Sonar Mod

Kind Regards
With "Shaded" you mean gray shaded?
Well, i will not install these mods to look into the problem deeper. But i would look first if "Seabed Repair" is careful adjusted for GWX. And then why it is Grayed. That is maybe relevant for the Zones.cfg.

Greetings.
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Old 07-28-20, 04:41 AM   #6
Pisces
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He probably means they are shaded by JSGME. As it greys out mod lines when it's files are over riden by those from certain mods that supersede it. You know, when you get the warning message that files are in conflict.
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Old 07-28-20, 08:09 AM   #7
Eastwa
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Right thanks yes I should of said greyed out by JSGME LOL.

Yeah well they appear not when I send a contact report but rather when I intercept a convoy that has already been reported and tracked. I assumed it was all from H.Sie wolfpack mod so I'm wrong on that front obviously.
It was strange because I went over that install twice and it seemed to be installed correctly so yeah it must be as you said coming from another source.

I'll check out the these Zones you are talking about and let you know what the settings are.

Thanks for your help with this one

Kind Regards
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