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#1 |
Grey Wolf
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This tactic is fun but seriously - can we please have some steering or depthkeeping errors to make something like this not so viable?
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Ask me anything about the Type VII or IX! One-Stop Targeting Shop: https://drive.google.com/drive/folde...WwBt-1vjW28JbO My YT Channel: https://www.youtube.com/channel/UCIJ...9FXbD3S2kgwdPQ |
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#2 |
Soundman
![]() Join Date: Nov 2007
Posts: 142
Downloads: 51
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Now THIS is an interesting math problem. Can we figure out which bearing-angle we have to take on a ship so that when at a certain speed (say full speed), the bearing on the ship won't change. And can we calculate the ships speed from that?
I tried it but my trigonometry is a bit rusty.... Known parameters are the AOB, own speed and bearing- angle. The best I can do is: Target speed = sin(angle difference from 0 at which bearing keeps constant) x Speed ownship. In other words: the angle difference from 0 is ARCSIN(Target speed/ Own speed) Last edited by stellaferox; 06-13-20 at 05:30 PM. |
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#3 | |
Grey Wolf
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![]() Quote:
Target speed = ownspeed x sin (constant bearing) / sin (AOB)
__________________
Ask me anything about the Type VII or IX! One-Stop Targeting Shop: https://drive.google.com/drive/folde...WwBt-1vjW28JbO My YT Channel: https://www.youtube.com/channel/UCIJ...9FXbD3S2kgwdPQ |
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#4 |
Soundman
![]() Join Date: Nov 2007
Posts: 142
Downloads: 51
Uploads: 0
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Thank you! The division by Sin (AOB) is essential as I figured out the problem at a 90 deg angle
Could it be that in your video at 44:56 you mention that the constant bearing is 25.2 when it actually is 24.8? |
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