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Old 02-08-20, 08:45 AM   #1
ChrisPhoenix
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Default Neutral ships in GWX question

So yesterday i attacked a convoy, picked out two targets and managed to hit and sink them both.
However: the first one that sunk turned into the typical red map symbol of the sunken ship. The second one sank a bit later and turned into a black one. Was that a neutral one? Every ship had no lights on and since they traveled inside the convoy i just assumed they were enemys. It was too dark to see their flags tho.
Is there any kind of message or something, that lets me know if i sank a neutral or friendly one? How do i know?
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Old 02-08-20, 08:50 AM   #2
John Pancoast
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Quote:
Originally Posted by ChrisPhoenix View Post
So yesterday i attacked a convoy, picked out two targets and managed to hit and sink them both.
However: the first one that sunk turned into the typical red map symbol of the sunken ship. The second one sank a bit later and turned into a black one. Was that a neutral one? Every ship had no lights on and since they traveled inside the convoy i just assumed they were enemys. It was too dark to see their flags tho.
Is there any kind of message or something, that lets me know if i sank a neutral or friendly one? How do i know?
The sunken ship icon can act strange/confusing at times. Threads on the subject have all kinds of opinions of what is what.

But I believe generally, a black one is one you sunk but didn't see, weren't in the immediate area, sunk later, etc.

Neutrals in an enemy convoy aren't an issue in GWX.
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Old 02-08-20, 08:58 AM   #3
ChrisPhoenix
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Wow that was a quick answer. Thank you!

So does that mean there are none in GWX? Because i remember stock silent hunter had them. But since the map symbols were colored it wasn't an issue.
Is it save to assume that every ship without the lights on is an enemy?
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Old 02-08-20, 09:39 AM   #4
John Pancoast
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Wow that was a quick answer. Thank you!

So does that mean there are none in GWX? Because i remember stock silent hunter had them. But since the map symbols were colored it wasn't an issue.
Is it save to assume that every ship without the lights on is an enemy?



Most if not all megamods removed the neutrals from enemy convoys.


Yes, anything without lights can be sunk. Ships that shouldn't be will have their flags WELL lit up with two lights.


Can be seen for miles at night. The lights will be on during the day too.
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Old 02-08-20, 09:45 AM   #5
K-61
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You can also edit the file data\cfg\basic and go down to the line in the RENOWN section and edit the line neutral to = 1. This way you do not suffer a hit for sinking a neutral. My rational is that a neutral inside a belligerent convoy is carrying contraband to the enemy.

I use this discretely, just for convoys, and not as an excuse to sink any neutral for the purposes of running up the tonnage score.
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Old 02-08-20, 12:24 PM   #6
ChrisPhoenix
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Originally Posted by K-61 View Post
You can also edit the file data\cfg\basic and go down to the line in the RENOWN section and edit the line neutral to = 1. This way you do not suffer a hit for sinking a neutral. My rational is that a neutral inside a belligerent convoy is carrying contraband to the enemy.

I use this discretely, just for convoys, and not as an excuse to sink any neutral for the purposes of running up the tonnage score.
You have a good point there. Tho it is kind of cheating because it is against the "gamerules". I think that at some point at my second patrol i received a radio message saying that any neutral that might carry goods to england can be sunk.

I don't feel so good about changing stuff manually in any files. I fear that i might ruin my savegame.
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