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#1 |
Nub
![]() Join Date: Mar 2019
Location: In denmark about 50 km north of Copenhagen
Posts: 2
Downloads: 0
Uploads: 0
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So I have had SH3 since 2014 and have made a big comeback to sub sims & subs since the release of the first version of Wolfpack.
I am doing the career in vanilla since I want to complete it before jumping into mods at 74%realism I think(am on patrol while writing this) I intercepted my first Taskforce in mid-1942 and got curious about the way my fish behaved. It was just a convoy with some military hardware and light escorts so easy peasy. on first attack run, I fired 2 tubes each at a C3 and a T3, during which a small merchant got in the way and ate 1 and another missed, so one for each. The small merchant stayed afloat for hours before sinking, but the 2 huge targets got swallowed by a huge fire and broke in 2. on second run I remembered to have read that it was a good idea to just use impact detonator and aim for mid hull while in rough seas, so I did that with another tanker and fired a last torpedo at yet a C3. The one torpedo that hit the tanker, just bounced off like a dud and the C3 got dismantled. All torpedos were fired at 5m depth since it was rough seas. I do not understand what suddenly makes a single hit, not even under the keel, blow up large targets and let small ones float and I am also confused about the detonator's behavior. I don't recall setting fires and Yeet things out of the water so often earlier in the campaign, so I am a bit confused. |
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Tags |
detonator, fuse, torpedo, torpedo damage, torpedo depths |
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