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Old 01-27-19, 11:11 PM   #1
John Pancoast
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Default NYGM question

New to SH3. Is there a way to visually tell if this mod is installed ? I.e,. splash screen, etc. ?
I followed the instructions and used JSGME, it says it's activated, but starting the game, nothing is visually different anywhere.
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Old 01-28-19, 01:22 AM   #2
bstanko6
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Did you install all parts? There are like five files that need to activated in nygm. In the one I have there is a startup black and white picture of a tanker with black smoke, sinking after a torpedo strike.
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Old 01-28-19, 06:23 AM   #3
John Pancoast
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Quote:
Originally Posted by bstanko6 View Post
Did you install all parts? There are like five files that need to activated in nygm. In the one I have there is a startup black and white picture of a tanker with black smoke, sinking after a torpedo strike.

I installed the first three parts from here, https://www.mediafire.com/folder/f21...randMother%27s, that are marked essential. Rest are marked optional. Strange too, when I tried to install parts 2 and 3, JSGME gave me an warning message about how installing them may cause problems with the game.
So I said no. Tried it again and said yes, game ran fine but no nygm.
I must be doing something wrong with JSGME even though it says the mods are activated.
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Last edited by John Pancoast; 01-28-19 at 06:36 AM.
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Old 01-28-19, 09:43 AM   #4
Obltn Strand
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How about jsgme installation? Did you installed it into same folder as your sh3 game?
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Old 01-28-19, 10:24 AM   #5
John Pancoast
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Quote:
Originally Posted by Obltn Strand View Post
How about jsgme installation? Did you installed it into same folder as your sh3 game?
Yes. I noticed though that the data and documentation folders from the mod is put under the JSGME folder when activated, instead of into the SH3 folder, for some reason.

If I drag/dropped the mod data and doc folders into the SH3 folder, I then get the NYGM mod installed correctly, but can't seem to make it work with JSGME.
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Old 01-28-19, 10:43 AM   #6
Obltn Strand
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First time you activate jsgme it asks permission to create MODS folder into your sh3 folder. Has this happened?

If so copy your mod folders to recently created MODS folder and activate them by jsgme.

Also make sure you don't have any additional folders in your mods. Otherwise they won't work. Extra folders are sometimes created when unpacking...
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Old 01-28-19, 12:35 PM   #7
hauangua
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Quote:
Originally Posted by Obltn Strand View Post
First time you activate jsgme it asks permission to create MODS folder into your sh3 folder. Has this happened?

If so copy your mod folders to recently created MODS folder and activate them by jsgme.

Also make sure you don't have any additional folders in your mods. Otherwise they won't work. Extra folders are sometimes created when unpacking...
Step1


Step 2


Hope can help you
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Old 01-28-19, 01:02 PM   #8
bstanko6
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It is normal to get warnings for the NYGM installation to appear. In most cases for most mods you will get this because you are adding a layer, over a layer, over more layers... so you get that message. Also, when you finish getting NYGM set up, be sure to explore all files inside the NYGM mod... there are other Easter egg mods like bearing tools, harbor traffic and such.
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Old 01-28-19, 01:04 PM   #9
John Pancoast
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Thank you all for the excellent help. Ended up just doing a re-install of everything, and now JSGME works as it should. Not quite sure why/what is different, but it does.
Did all this before the last couple posts on this thread, but many thanks !

Couple NYGM questions:

1. Starting a patrol, single mission, etc., there is no weapons officer assigned to the command. I assume this is correct ?

2. The various officer spot graphics are now colored blocks with the officer title. I.e., no photos. Is this correct ? Fine with me, just want to make sure I didn't screw something up.
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Old 02-26-19, 05:39 PM   #10
John Pancoast
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Quote:
Originally Posted by hauangua View Post
Step1


Step 2


Hope can help you
These are excellent btw, many thanks !
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