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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Seasoned Skipper
![]() Join Date: Jan 2008
Location: Germany
Posts: 659
Downloads: 13
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![]() Although I am working on the Pocketbattleship, I spented time to make my Fubuki class DD completely new ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Readme: Quote:
D/L playable Destroyer 1.1: HERE
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![]() Last edited by Xantrokoles; 04-21-08 at 07:26 AM. |
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#2 |
Mate
![]() Join Date: Aug 2007
Posts: 56
Downloads: 24
Uploads: 0
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Very nice, that fubuki looks great now.
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#3 | |
Seasoned Skipper
![]() Join Date: Jan 2008
Location: Germany
Posts: 659
Downloads: 13
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![]() Quote:
working? ![]() ![]()
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#4 |
Mate
![]() Join Date: Aug 2007
Posts: 56
Downloads: 24
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Realy? That's great!
I found the engagement range settings, only have to find how to make the main guns fire at one range and the secondary fire at another range.
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#5 |
Chief
![]() Join Date: Jan 2008
Posts: 320
Downloads: 81
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I've been awaiting this one!
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#6 |
Chief
![]() Join Date: Jan 2008
Posts: 320
Downloads: 81
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Hi Xan,
I founded some issues : 1- In the campaign, the DD textures seems messed up by some unknown reason. It's all dressed up in a flashy green color but the turrets and AA guns! ![]() 2- I can't play the quick missions you gave along with the mod as a DD, it causes a crash to desktop. The subs are fine and can enter the missions. (Done the AA test with a type XXIII) Maybe it has something to do with the WinRar installer? I just clicked on it and installed everything in my JSGME MOD folder like stated.
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#7 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
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any chance of a fletcher for the 1.4 U.S boys?
if not i'll try...
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#8 |
Navy Dude
![]() Join Date: Aug 2005
Posts: 177
Downloads: 23
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I have the same problem as will-rommel,but i have also the icon of the various compartment in the lower left part of the screen all garbled.
I've installed the mod over Trigger-maru for 1.5. Good mod anyway ![]() EDIT:i managed to fix the icons and the texture,now all work well. Last edited by Axlwolf; 04-14-08 at 02:07 AM. |
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#9 | |||
Seasoned Skipper
![]() Join Date: Jan 2008
Location: Germany
Posts: 659
Downloads: 13
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![]() Quote:
Quote:
...so u should try it ![]() Quote:
U got CTD with the singel missions too?
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#10 | |
Seasoned Skipper
![]() Join Date: Jan 2008
Location: Germany
Posts: 659
Downloads: 13
Uploads: 0
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![]() Quote:
![]() So I wanted to let is this way ![]() ok it is habitual to me ![]()
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#11 |
Stowaway
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Hey Xan!
Wondeful mod, first of all. But I have exactly two problems For once my Destroyer is flashy green as well. Checked the first post but didn't find a link to fix this. "coming soon", I suppose? The other prob I have is I can't access any station outside the ship. It's either the command room or outside view. No chance to get to the deck to use the UZO or binoculars. Also, the crew roster is empty when you first fire it up. I suppose all these problems are linked to the Monsun boat mod? That aside, fabolous work! Playing a destroyers makes developing whole new tactics nessecary. But it's great fun! |
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#12 |
Seasoned Skipper
![]() Join Date: Jan 2008
Location: Germany
Posts: 659
Downloads: 13
Uploads: 0
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My problem is, that I have no green textures...I though it was the normalmap textures, so I deleted it and uploaded it
(same link) please disable all mods and test it again Usually ur conning tower doesn't work..., but it has to work Is there anyone who has no problems?
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#13 |
Swabbie
![]() Join Date: Jul 2007
Posts: 5
Downloads: 38
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Epic mod, hope to see more of your work!
To your question, It seems to be running fine for me, no problems at all as far as i can see! :p |
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#14 |
Chief
![]() Join Date: Jan 2008
Posts: 320
Downloads: 81
Uploads: 0
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Thank you Xan for the new links, now everything works properly!
![]() Two suggestions yet! 1-In the Command room, would it be possible to remove the 2 periscopes? (Or do so in your pocket BB mod) Because when the camera is in the command room, the two periscopes poles keep raising and lowering themselves, they dont stay fixed. 2-Would it be possible to add one playable Flakvierling in the AA arsenal? Maybe replacing the gun wich is alone in its turret? It would allow me to assign a target to my crew instead of just pressing the ''Fire at will'' button.
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#15 | |
Ace of the Deep
![]() Join Date: Aug 2007
Location: Tulsa, OK
Posts: 1,016
Downloads: 0
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MJS USS Batfish Volunteer/Reenactor www.ss310.com www.ussbatfish.com Communism killed over 100M people and all that I got was this lousy signature.* *http://www.hawaii.edu/powerkills/COM.ART.HTM |
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