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Admiral
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Hey guys, I need some help. I have been using Anenerbes GUI and TKSS18 uboat compilations. very beautiful. Problem, TKSS18 breaks my Merchant fleet mod, and removes most flags from my ships. Every now and then I will see one, but very rare.
Yes I did find that TKSS18 is the problem. I like to play as real as possible so I dont want to go after neutral ships. Is anyone out there familiar with this problem? is there a MOD? or a solution that will assist me? here is my soup... Generic Mod Enabler - v2.6.0.157 [C:\myUboat\SilentHunterIII\MODS] NYGM Tonnage War V2.5 – Stand Alone Version NYGM3_New NYGM3_6F Stiebler4C_SubsFlag NYGM_HiRes_Submarines_3_6F Stiebler4C_Addon_for_V16B1 Harbor Traffic Add-In Merchant_Fleet_Mod_3.2 M.E.P v5 Optional - ShipVanishingHull for MEP v5 Optional - FSF for MEP v5 1500 meter bearing overlay Single Merchant Contact Mod Depthcharge Shake v2.01 NYGM Tonnage War Minefield Mod Lighthouses and Entrance Points for NYGM3.6F beta Fubars harbor personnel Das Boot Clothes Bearded faces RL_E v2 standard RealDC_4 Real Depth Charge KB's Diesel Sound Mod TheRealPing RadioMessage - MorseCodeOnly TorpedoTubesFfireFinal vStock Aces' Radio Room Postcards Stiebler_EnvSim Optional O2-Gauges v2 (for V16B1) Haunting Atlantic Wind depth charge explosions and fire light TKSS18 German U-Boats Compilation(noEagle) TKSS18 German U-Boats Compilation2(noEagle) New U-Boat Guns Fixed Reworked (for German U-Boats Compilation) FixAllSubGWX Ahnenerbe WideGui 1920 x 1080 Final Ahnenerbe WideGui 1920 x 1080 Final - FILES for NYGM v3.6D Color Dials with Dark Compass M.E.P v5 - VisualSensors for NYGM 3.6D Supplement to V16B1 (JSGME)
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