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#1 |
Helmsman
![]() Join Date: Feb 2010
Location: West Coast, USA
Posts: 106
Downloads: 105
Uploads: 3
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I can stalk a tango with -3 or lower on their passive sonar strength, but as soon as active goes to 10, they start pinging.
Why would they start pinging if they haven't heard me? And it's always as soon as the active value is 10 or higher. Just because they could detect me if they went active doesn't mean they should immediately go active as soon as that sensor strength threshold is passed. Something is screwed up with the algorithm for this. |
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#2 |
The Old Man
![]() Join Date: Apr 2006
Posts: 1,434
Downloads: 5
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There may be more to this. I've had opfor active estimates go much higher than this without detection for long periods of time. If I get detected by some other means though, a high active rating seems to guarantee a ping in my direction will nail me.
The other consideration is what is to prevent the opfor in question from pinging occasionally (especially surface ships which cannot hide) as a result of defensive doctrine? Surely a high active rating in this case is almost meaningless. Added: I'm thinking I'd rather be in the baffles of such a contact but the game seems to lean toward a shoot first, ask questions later type of strategy. Not sure this game design can survive the introduction of friendly or neutral forces into the scenario mix. Added: There is also the possibility you were detected by another vessel you weren't monitoring? -Pv- Last edited by -Pv-; 09-20-17 at 05:25 PM. |
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#3 |
Seasoned Skipper
![]() Join Date: Jul 2007
Location: The Icy North
Posts: 693
Downloads: 189
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They don't, but noiser subs are more prone to conducting frequent active searches than quiet ones.
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#4 | ||
Helmsman
![]() Join Date: Feb 2010
Location: West Coast, USA
Posts: 106
Downloads: 105
Uploads: 3
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![]() Quote:
Both boats had negative passive sonar values. Quote:
And why does it always happen as soon as it gets to positive 10? I've never seen a russian sub ping with an active value lower then 10. |
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#5 |
The Old Man
![]() Join Date: Apr 2006
Posts: 1,434
Downloads: 5
Uploads: 0
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"These are diesel subs. They're supposed to be quieter then my los angeles."
In the default 1.07d game, the selfnoise stats for diesel subs are: Juliet = 160 Kilo = 125 Tango = 132 Foxtrot = 130 Romeo = 130 Whisky = 152 The default LA is 115 The weakness in this regard might be due to the age and prop technology for these types of subs. -Pv- Last edited by -Pv-; 09-21-17 at 01:41 PM. |
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#6 |
Helmsman
![]() Join Date: Feb 2010
Location: West Coast, USA
Posts: 106
Downloads: 105
Uploads: 3
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Happened again.
My LA boat vs 2 victor II's and a charlie. All 3 subs were at negative passive sonar strength, and I watched the active value creep from 3 to 5, to 7, and finally 9. As soon as the closest victor hit 10, BAM...he used his active sonar. Passive was still negative. And of course he turned directly towards me after the first ping. It's a bit ridiculous honestly. How am I supposed to stalk subs if they go active the moment the value hits 10, regardless of whether they can hear me or not? It's like they have an automatic motion sensor around their boat and once you breach the radius the active starts going off. |
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