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#1 |
Planesman
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It seems to me that the TMA is just simply too perfect once you reach high amount of intel. It reacts too much in real time with extreme precision. You can see the aiming point moving with excessive accuracy whenever the target changes course and/or speed. If i'm not mistaken TMA requires an amount of data collected in a lapse of time to elaborate correctly any changes and even more if there are multiple and abrupt changes .
I guess that rather than using directly the actor vectors (eg. velocity), which is probably what devs are doing, they should use others method that relies on known data history to elaborate the aiming circle. That would still be a simplification but closer to TMA behavior which is more liked. |
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#2 |
Mate
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doesnt really matter in an era of homing torpedoes and wire guided weapons
I never use the blue circle |
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#3 |
Planesman
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Blue circle really only matters with the Mk.14, and if the target is maneuvering then that precludes the use of Mk.14 anyhow.
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#4 |
A-ganger
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You'd be amazed at how quickly and accurately a good Sonar division can provide a shooting solution without even using the fire control computer. Granted, we'd never shoot a straight-run torpedo on them. The point I make though is that even in real time, it's possible to be very accurate even when the contact is turning and shifting speeds... at least enough to accurately place a seeking weapon.
It's not too perfect at all - in fact my problem is the opposite. It's not accurate enough when your solution percentages go DOWN. We knew where he was a moment ago, and now the solution is 20 Kyds further out suddenly? Ships don't move like that, and the solutions should reflect that even when the accuracy plummets somewhat.
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STS1(SS) USN (Ret) : 1997 - 2017 USS MICHIGAN (SSBN-727 BLUE) USS MONTPELIER (SSN-765) IMF PACNORWEST USS ALASKA (SSBN-732 GOLD) USS ALABAMA (SSBN-731 GOLD) NAVAL OCEAN PROCESSING FACILITY, WHIDBEY ISLAND USS TENNESSEE (SSBN-734 GOLD) |
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#5 | |
Engineer
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You may get that feeling from playing Dangerous Waters, but the problem with TMA in that game is that you get bearing updates every 2 minutes (IIRC). A modern sub at flank speed can do a 360 turn in that time, so obviously plotting a new solution might be a bit hard. If somehow you could increase the frequency to a couple of seconds (as I suspect real firing computer can do) it would be much easier. |
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#6 | |
Sailor man
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#7 | |
Electrician's Mate
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I just sent a private message to the devs on this... Solution generation is NOT accurate enough.. but it does make for an interesting game... |
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#8 | ||
A-ganger
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Approach Officer : "Skipper! She TURNED! Her range just went from 8 Kyds to 30 Kyds!" CO: "You are disqualified for life. Somebody get me someone competent up here please?" Can't argue about the interesting game aspect though... I have to wonder how much of what they did was for 'gameplay' purposes, and how much because they didn't or don't understand how it works at the basic levels?
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STS1(SS) USN (Ret) : 1997 - 2017 USS MICHIGAN (SSBN-727 BLUE) USS MONTPELIER (SSN-765) IMF PACNORWEST USS ALASKA (SSBN-732 GOLD) USS ALABAMA (SSBN-731 GOLD) NAVAL OCEAN PROCESSING FACILITY, WHIDBEY ISLAND USS TENNESSEE (SSBN-734 GOLD) |
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#9 | ||
Planesman
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#10 | |
Sailor man
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#11 | ||
Planesman
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#12 |
Sailor man
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Thanks for the out of context wall of text. The quoted part in my previous post is still nonsense. Adding more words before and after it won't change that.
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#13 |
Sailor man
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Sorry for the spite reply, let me explain my comment further
![]() The quoted part is terribly wrong since it implies that the geographical disposition of the sub allows you to perform triangulation of the target. Since the target is moving, that's bollocks. It can be true only if the target is stationary which is extremely rare. That's how you determine the positions of fixed sites on the shore, and not how you perform TMA for moving targets.
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#14 |
Engineer
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So, what you're saying is, the whole concept of TMA in Fast Attack and Dangerous Waters is BS, or is it just the techniques they encourage?
I'm asking because they seem legit. If you get a constant set of bearings and the target isn't changing course/speed a single course change can give you a pretty good solution. |
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#15 | ||
Sailor man
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TMA is an art of relative movement, it's conducted against a moving element. It's essentially a process by which the target bearing rate is collected on different legs of the sub. The more you get, the better the solution will be. To put it in DW terms - The range in which a single target strip's dots will stack against the lines of bearing will be restrained to a single position - that position is the solution.
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