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Planesman
![]() Join Date: Jul 2007
Location: Montreal, Canada
Posts: 194
Downloads: 65
Uploads: 0
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I have a question on my mind lately, which I cannot find an answer in my searches. As we know, there are many types of failures with torpedos on a hunt:
- Pre-trigger to explosion - Precociously going out of steam or fuel OTW - Hitting the target without explosion, or at a too steep angle to detonate - Missing the target due to human error - Going under keel depth because of faulty settings If there is a malfunction or a mechanical glitch, like during the early war with the TII G7e torpedo, obviously a captain would like to know why to report the issues both to BdU and Ordinance. For us, it is easy to know why: We press F6 and we can see if a torpedo passes under the keel or hits without an explosion. However, how were real U-boat commanders able to deduct which type of failure was the cause of a torpedo failure? Obviously, the target not exploding was a big indicator in itself, but what other indicators did they have in hand to find the reasons why and report them back to BdU? |
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