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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
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Are where Any good ways to decrease loading times in sh 3 without disabling mods and buying stuff. What i mean is it possibal to reduce loading times with programs or something FOR FREE??
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#2 |
Engineer
![]() Join Date: Mar 2009
Location: Fulton Missouri
Posts: 205
Downloads: 904
Uploads: 0
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Use SH3 Commander
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COYW !!! |
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#3 |
Sea Lord
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#4 |
Sonar Guy
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__________________
If you ride like lightning, you're gonna crash like thunder. |
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#5 |
Seaman
![]() Join Date: Oct 2014
Posts: 42
Downloads: 118
Uploads: 0
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play sh4 / sh5
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#6 |
Sea Lord
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anything else?
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#7 |
Sea Lord
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Nothing
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#8 |
Engineer
![]() Join Date: Mar 2009
Location: Fulton Missouri
Posts: 205
Downloads: 904
Uploads: 0
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Use the options in SH3 Commander.
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COYW !!! |
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#9 |
Sea Lord
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What Options??? randomise crush depth or what? I really have no idea
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#10 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
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In fairness to Niume, almost all are about gamecrashes while loading. It's easy to overlook desired topics in this.
In fairness to you, a single thread containing the words "loading times", of a certain forum user, would not have been too hard to get noticed if a little bit of focus was applied. But I have a knack for noticing details, others may have less. |
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#11 |
Ace of the Deep
![]() Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
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Hi,
this mod might help you: http://www.subsim.com/radioroom/down...o=file&id=1536 You can also use my perl scripts in the download section to create such layers for yourself. Regards, LGN1 |
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#12 | |
Chief of the Boat
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Perhaps you later came to that realisation when you deleted your last post. There are a fair number in this community who value and respect your work....prove them right. |
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#13 | |
Born to Run Silent
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Just to follow up, Jim is right. We count on experienced members like you to ensure that new members feel welcome and wanted.
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SUBSIM - 26 Years on the Web |
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#14 |
Stowaway
Posts: n/a
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LGN1 does making campaign shorter using your scripts like First date is 19390101 and the last date is 19421231. Decreases Loading times?
I am Using WB USAM mod could you separate this mod campaign files into like NA MED SA US COAST and other. Because WB same campaign files are like GWX merged campaign. I am struggling with Longtidudes and Latidutes |
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#15 | |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
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![]() Quote:
Real-world latitude and longitude (where degrees and minutes are converted to a decimal number) must be multiplied by 120 km to get the distances to the equator and the Greenwich Meridian (on the game map). Does that help? Last edited by Pisces; 06-04-17 at 08:20 AM. |
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