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#1 |
Watch
![]() Join Date: Mar 2016
Posts: 18
Downloads: 24
Uploads: 0
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Hi everyone
I just got my hands on the IXC and mein gott, it is a behemoth of a boat, doing some reading i learned that i can cross the atlantic and back again but then I realised an issue I have been having In my VIII C that could be worse in the IXC Fatigue ![]() Micromanaging the crew was surely not the Captain (skippers?) Job. The crew would be on shifts. Is there a mod for this or should I just disable fatigue? For me its really immersion breaking and I can only have 2 officers resting at once. So on a long haul I'll end up with a very tired crew with grumpy officers. I try to keep my watch officer as rested as possible but that eventuallt leaves the helmsmen thouroghly exauhsted after a while Thanks in advance! |
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#2 |
Commander
![]() Join Date: Apr 2013
Location: Buenos Aires
Posts: 456
Downloads: 159
Uploads: 0
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hi. install the sh3coomander. it could disable the fatigue or enable an scripted fatigue system.
personally that micromagment is the best part of job, i use a custom system for 8 hours and a 4 hours rotation in storms or attaking (and scaping). The lose of performance is important. The bad perfomance of engines decreace the distances you can tranvel, the performance of deck crew could be very impoortant skiping ships (patched game).
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Having a HARD TIME with CONSOLIDATE GRANMA MOD... |
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#3 |
Chief
![]() Join Date: Mar 2010
Posts: 325
Downloads: 42
Uploads: 0
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I use the GWX 8 hour setting (SH3 Commander) and its okay for the most part except when one is in 32 TC which seems to accelerate fatigue at an enormous rate. Luckily it also removes fatigue at a similar rate for those resting. I assume this is a bug.
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#4 |
Eternal Patrol
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I used to use the GWX 8-Hour setting, but I found that during a storm the watch crew lasted about two hours before they had to be swapped out. This got old fast, especially in a Type II, where there was never enough crew to keep up.
I now use the No Fatigue option. Unrealistic as far as fatigue itself goes, but much more realistic from the captain's point of view.
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“Never do anything you can't take back.” —Rocky Russo |
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#5 |
Commander
![]() Join Date: Apr 2013
Location: Buenos Aires
Posts: 456
Downloads: 159
Uploads: 0
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yes running tc 32 the degradation is very strong, but also they revoer very quickly. The model is not very acurate, but its better than nothing to me.
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Having a HARD TIME with CONSOLIDATE GRANMA MOD... |
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#6 |
Chief
![]() Join Date: Mar 2010
Posts: 325
Downloads: 42
Uploads: 0
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Yes I´m considering switching to no fatigue as I am spending more time manually switching crew into and out of quarters. This is especially obvious when stalking enemy ships where the TC only allows a max 32, thereby exaggerating fatigue.
I rather have a manual system but it is getting distracting. |
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#7 |
Commander
![]() Join Date: Apr 2013
Location: Buenos Aires
Posts: 456
Downloads: 159
Uploads: 0
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thats the idea, all the things that destrac you. Its like been lost in map after an attack a convoy with a long scape rounded by deep charges, where you lost you position by the evation moves though hours.
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Having a HARD TIME with CONSOLIDATE GRANMA MOD... |
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