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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Eternal Patrol
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Hi folks,
using “privateer’s” wonderful “Exporter Tool”, it is possible to extract the OBJ from the GR2 files. Thanks again, “privateer” The next steps are AI subs from SH5. First one, ready to use within SH3, is the British “U-Class” submarine (Undine/Umpire): ![]() Second one – still a W I P – is the German Type VII A. The DAT file is nearly completed; the other files (SIM, ZON, VAL, DSD, CFG, EQP, SNS) will follow. The first test shows: this boot is willing to swim. The picture shows an older state in “S3D”: ![]() Thanks to “skwasjer” for his great “S3D” too. 3-D-operations were made with “wings3d”. Release will follow as soon as possible. Both AI-subs can be used in Stock SH3 or any other “Super mod”. Greetings rowi58 Last edited by rowi58; 10-22-10 at 02:36 AM. |
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#2 |
Ace of the Deep
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Thanks Rowi!
Have they AI torpedoes like SH5? Would be a nice adition to SH3 ships, PTBoats and Planes. ![]()
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#3 |
Eternal Patrol
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Hi coronas,
no, in the first step they will be "simple" AIsubs. But may be some time. A "Virtual torpedeo", as "sergbuto" did, is possible. Greetings rowi58 |
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#4 |
Pacific Aces Dev Team
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You said they want to swim? You mean they can dive? Or what is the meaning of that?
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One day I will return to sea ... |
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#5 |
Eternal Patrol
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Hi Hitman,
no, it is very easy to explain. As you can see, the picture of the "U-Class" is an in-game screenshot. For the "U-Class", i used a clone from another AI sub. For the Type VII A, i build up a completly new DAT file. In "S3D", the boat looks fine, but without the other files, i didn't know, wether it could "swim" in SH3, that means if its behavior is like a normal ship/sub. So i build up a provisorily SIM file to see in SH3 if it could "swin". That was the meaning. Greetings rowi58 |
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#6 |
Sea Lord
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#7 |
Eternal Patrol
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Hi SquareSteelBar,
thanks, I know about this problem. Both AI subs will be absolutely “CAM free” ![]() The “U-Class” is running fine – last patrol in my actual career without any problems (sunk only 3 ships with some 9,500 GRT during 24 days on sea ![]() Greetings rowi58 |
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#8 |
Dominant Wolf
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Challenging project, mate !
![]() Best of luck ! ![]()
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#9 |
Eternal Patrol
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Hi Alex,
but it will be a wonderfull boat. If you remember the skins of SH4 ships... I must say: the model and the skins are absolutly marvelous. Look at this deck! ![]() The 88mm gun is from SH3. And another screen from this fine SH5 model: ![]() I'm sure - this AI sub will be a real "eye candy" in SH3. Once again - thanks to "privateer", who made this possible ![]() Greetings rowi58 |
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#10 |
Chief of the Boat
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Best of luck in your efforts rowi
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#11 |
Dominant Wolf
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Very nice, Rob, very nice !
![]() ![]() ![]() ![]() ![]() Just out of curiosity, did you notice any FPS hit ?
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#12 |
Eternal Patrol
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Hi Alex,
no breakdown in FPS. The DAT file of the type VII A (including the “Turm”, which was separated in SH3) will be at some 14 MB. But that’s not more than in “old SH3”. The skin files (TGA) are at least max 1024 x 1024 pixels. In the case of type VII A, we have a separate skin file only for the “Deck”. Greetings rowi58 |
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#13 |
Eternal Patrol
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Sorry,
it's got a little bit larger - some 17 MB for the VIIA DAT file. No problem for SH3 - remember the HiRes TGAs from FUBAR. Modeling of the sub and tower has been finished. The tower looks like this: ![]() ![]() The crew you see is your standard weapon-crew - just added via "placement". Greetings rowi58 |
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#14 |
Dominant Wolf
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Quite sexy !
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#15 |
Sea Lord
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