![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,481
Downloads: 875
Uploads: 0
|
![]()
What files are responsible for the coordinates of the bases when choosing a mission?
![]() |
![]() |
![]() |
![]() |
#2 |
Sonar Guy
![]() |
![]()
Maybe: \data\Menu\cfg\menu\flotillas.cfg
__________________
If you ride like lightning, you're gonna crash like thunder. |
![]() |
![]() |
![]() |
#3 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,481
Downloads: 875
Uploads: 0
|
![]()
SSS
Many thanks! ![]() ![]() ![]() |
![]() |
![]() |
![]() |
#4 |
Pacific Aces Dev Team
|
![]()
You mean coordinates on the map or on the screen?
__________________
One day I will return to sea ... |
![]() |
![]() |
![]() |
#5 |
Sonar Guy
![]() Join Date: Oct 2013
Posts: 382
Downloads: 64
Uploads: 0
|
![]() Coordinates on screen: "\data\Menu\cfg\menu\flotillas.cfg" (as noted above) Coordinates on map are determined by base name given in: "\data\Cfg\Flotilla.cfg" In bold below the Basex_x= value: Flotilla0=902 TO0=940 NbStartingDate0=6 NbDate0=6 Emblem0=data/Emblems/SubEmblems/Flotillas/1st flotilla.tga NbBases0=2 Base0_0=750;Kiel Date0_0_0=1939 Month0_0_0=8 Date0_0_1=1941 Month0_0_1=5 DeparturePointLong0_0=1218360.000000 DeparturePointLat0_0=6521927.000000 Heading0_0=89.000000 Base0_1=751;Brest Date0_1_0=1941 Month0_1_0=6 Date0_1_1=1944 Month0_1_1=8 DeparturePointLong0_1=-534234.000000 DeparturePointLat0_1=5805771.000000 Heading0_1=180.000000 NbUboats0=2 Uboat0_0=0 Uboat0_1=1 The value corresponds to a \data\Menu\en_menu.txt entry. The entry must be exactly the same spelling of the naval base in the Campaign_LND.mis layer. One more time, the en_menu.txt that is referred to on the Basex_x= line must be spelled exactly the same as the naval base placed in the Campaign_LND.mis file. Otherwise, your boat will spawn at 0 degrees and 0 degrees. Equator-Prime Meridian Intersection. Hope that helps! |
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|