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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Silent Hunter
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i encountered this while on patrol Late 1942 north of Papua-New Guinea while driving the USS Gudgeon (Gar-class).
while i was concentrating on a torpedo attack, a merchie ran over us from astern, causing extensive damage to the hull (38%) and equipment damage to the topside equipment and forward torpedo tubes. it is the torpedo tubes that i would like to describe more fully. Tubes 1, 3, & 5 were reported destroyed and displayed the same status on the Equipment screen. the other three tubes displayed 100% ready for use. however, when i attempted to use tubes 2, 4, & 6, it was reported that they has sustained too much damage. after returning to base, i inspected a saved ActiveUserPlyerUnits.upc file taken after the damage had occurred. and sure enough Tubes 1, 3, & 5 had DamageHitpointsConsumed=100.000000 as expected. however, tubes 2, 4, & 6 did not have that value: Damage=0.000000 DamageHitpointsConsumed=0.000000 so, why couldn't i use tubes 2, 4, & 6? has anyone else experienced this? ![]() Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\TMO_2_5\MODS] 100 TriggerMaru_Overhaul_2-5 101 1.5_Optical Targeting Correction 031312 for TMO 2.5 102 1.5_OTC for 16 to 9 Aspect Ratio_TMO 104 EZ Plot V2.0 300 RSRDC_RFB_V575 301 RSRDC_V5xx_Patch1 400 Webster's Eliminate Floating Plankton
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#2 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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If you still have a save from after the collision, take a look at the exterior to see if any pieces are missing outside.
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#3 | |
Silent Hunter
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the camera for TMO+RSRD only allows for left-to-right movement on the starboard side. ![]() if you (or anyone else) can tell me how to set the external camera to rotate around the ship in the viewer, i would be grateful. ![]()
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#4 |
CTD - it's not just a job
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This is what gets me about the game, ran you over from astern, and damages the forward tubes... kinda backwards, it seems... but - how much flooding did you have in the forward torpedo room? I always assume, like with the periscopes, that the damage is external, and non-repairable if I still can't use something like the periscope (exterior head damge) or the tubes (exterior door damage)... and I don't think SH4 does door damage tracking, does it?... All I see in the damage system is the tubes, though they do show the animation in the upc file... but there are two sets of "damage description" for the tubes , with "jammed" and "chamber explosion" being the states, so one repairable, the other not...?? I cannot follow those cryptic numbers they do, though someone once had a "guide" to those. May-haps one of those is "illegal" and beyond a valid value...
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"...and bollocks to the naysayers" - Jimbuna |
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#5 | |||
Silent Hunter
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#6 | |
Silent Hunter
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Ok, this may become tedious, so buckle up. I used the NSS_Uboat7c.upcge as the example. If you open that file with Notepad (or whatever you use for plain text editing), scroll down until you see DamageDescription1=. There will probably be 10 damage descriptions in ascending levels of damage. I believe that these are vestiges fro Silent Hunter 3 because some of the parms are no longer used which means that the thing was lifted from old code for expediency. The damage parameters will follow this pattern with each value separate by a comma:
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#7 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
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Your Shutter Doors are all gone that's why. The damage zone is linked to the torpedo tube shutter doors, not the muzzle door. This is the same behavior we've seen with the rudder in the past, the 3d model is destructible thus rendering any repairs impossible. Expanding on this, there's no damage zone linked in the Weapons.upc file for the torpedo tubes. But, in the individual NSS_unitname.upc it is defined thusly:
[UserPlayerUnit 1.Compartment 1.WeaponSlot 1] ID= TorpMountS1 NameDisplayable= Torpedo Tube 7 Type=NULL AcceptedTypes= TorpedoTube UserCustomizable=No IDLinkBunker=SternTorpedoRoom IDLinkWeaponIntervalDefault1= NULL, NULL, TorpedoTube21inUS, Mk14Torpedo ExternalNodeName3D= NULL ExternalObjectName3D= NSS_Tambor_Door02_BRU_anim01 ExternalDamageZoneTypeID3D= 61 Those lines link that to the 3d model in the dat file and the zon file for the damage zone. The 61 is further defined in the zones.cfg file were in its entry it has a line as Destructible=Yes. As for the camera movements, left click then use the arrow keys and mouse to move around.
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. Last edited by ETR3(SS); 08-18-20 at 11:36 PM. |
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#8 |
CTD - it's not just a job
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So... in their continuing effort to confuse confound and befuddle, along with out-and-out "fixing" things, they hid the door damage in the SubName.upc file, and did not include that on the SubName interior screen, nor in the UPCUnitsData folder files... lol
@ ETR3(SS), can a listing for the doors and rudder be added to the Equipment and Weapons upc files, such that they then list on the submarine's "Subsystems" tab itself, or are we stuck with unidentifiable exterior damage in the SubName.upc file, as you show?... My guess is that the "ID" for that is already set internally to the game, and cannot be added to. Thanks. ![]()
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"...and bollocks to the naysayers" - Jimbuna |
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#9 | |
Silent Hunter
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do you know how i can modify the Camera.dat settings so that the external viewer CAN rotate rather than move for-and-aft? ![]()
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#10 | |
Silent Hunter
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then work on what PB suggests, which is to separate the doors from the tube. thanks! ![]()
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#11 | |
Admiral
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M. M. ![]()
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#12 | |
Silent Hunter
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> key or < key allows visual of your boat from the starboard side. use of the arrow keys only allows movement left and right or in naval terms, fore and aft.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#13 |
Sonar Guy
![]() Join Date: Feb 2013
Location: Sarasota Florida
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It also seems odd here, that when the boat was run over port side, the starboard tubes were damaged.
Anyone else catch that? On my boat everything starboard had an odd number assigned to it, port side an even number.
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I spent the cold war under water. |
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#14 | |
Silent Hunter
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you need to think like a Czech programmer. ![]() ![]()
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#15 | |
Admiral
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![]() Yeah, that would be to get a look see at units 1 at a time cam set up. I remember once upon a time, of using that 1 to actually do a 360 spin view around your ship aka sub.... nowadays, it seems the view usage you mentioned, only allows for a left to right, or vise versa view of the sub or target from 1 side only. ![]() I miss being able to do a 360 spin around My sub to inspect the damages taken by Me.. or a target ship... ![]() Any way... enough reminiscing.. The 1, I was referring to, is the cam control select hot keyed to the F12 key. Which, after selecting that cam view... can be controlled by the up, down, right, left arrow keys.. that is, if your keyboard has those.. I know & have seen some keyboards that did NOT have them available... This cam set up allows you to free roam all over the in game world. Otherwise referred to, (as far as I know of it, that is...)as External camera, which in the options menu before starting a career, can be set to off or left on.. as the user sees fit to have that set. M. M. ![]()
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