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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Rear Admiral
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Hi all,
I'm trying to set up my new installation with Conus00's widescreen mod for GWX - so far it looks great, but since the big slide-out compass wasn't included I wanted to add it back in. Poked around here and found some info, after which I added what I think is all the necessary stuff from the GWX menu_1024_768.ini and Dials.cfg files into the files in Conus00's mod and renumbered stuff where needed. I edited the following bits of the menu ini [G3F I300] Name=FLB Sale`s 6 Anzeigen, Kompass Type=1026;Menu group ItemID=0x3F0C0000 ParentID=0x3F000000 Pos=678,476,344,344 (changed 678 to 1014) Color=0xFFFFFFFF HorizSlide=344 [G3F I301] Name=Group feedback Type=1026;Menu group ItemID=0x3F010020; 0x3F010000 ParentID=0x3F000000 Pos=678,476,344,344 (changed 678 to 1014) Color=0xFFFFFFFF HorizSlide=344 and got the compass to appear in the right place in the WS display. BUT when I click on it, nothing happens - the game doesn't respond by changing course (the little compass dial at the bottom right works fine). So... what else do I need to edit or add to make it actually WORK? Thanks in advance for any assistance. EDIT: Never mind, I think I figured it out. Last edited by frau kaleun; 10-13-11 at 09:57 PM. |
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#2 |
Eternal Patrol
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Well alrighty then. If you run into more trouble I can probably help, since I've installed the Simfeeling 6-Dials mod so many times, and the big compass was taken from that.
__________________
“Never do anything you can't take back.” —Rocky Russo |
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#3 |
Rear Admiral
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That's how I knew there were instructions here somewhere, because I remembered you talking about it before.
![]() What happened was, I added the chunk for the dial into Dials.cfg and then forgot about increasing the number of dials in the Dials=xx at the top. Then I remembered and went back to look at it and it said Dials=72 and I knew the one I added was Dial72 so I thought it was fine. And then I remembered that the dials started with Dial0 so adding Dial72 made it 73 dials, not 72 dials. ![]() ![]() ![]() Anyway I fixed that and went back in and it's there in the right place and the helm responds when I click it and that was as far as I got because it was bedtime but it seems like that would be all there is to it so I think I'm good. ![]() |
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#4 |
Sea Lord
![]() Join Date: May 2006
Location: U-73
Posts: 1,638
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#5 |
Rear Admiral
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#6 |
US Navy LT
![]() Join Date: Apr 2004
Location: Bay Area, California
Posts: 120
Downloads: 582
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Frau Kaleun, could you be so kind as to provide the entry you made for the Dials.cfg file. I plan to follow your steps for the Menu.ini and Dials.cfg to update my install of Conus00's Widescreen Mod for GWX. Thx
EmeAzul |
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#7 |
Rear Admiral
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Sure thing, will look at it when I get back to the home computer.
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#8 |
Rear Admiral
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Okay, this is what I added to the end of Dials.cfg in Conus's WS mod:
[Dial72] Name=CompassFdbk Type=12; DIAL_GYROCOMPASS Cmd=Set_course,Crew Dial=0x3F010022 CrtVal=0x3F010026 NewVal=0x3F010025 DialVal=-180,180 RealVal=-180,180; degrees Circular=Yes Dynamic=Yes Plus making the change at the top of the file from [DIALS] DialsNo=72 to [DIALS] DialsNo=73 Other than that, and the menu ini edits noted above in the first post, I'm pretty sure that's all I did to get the big compass back and working. |
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#9 |
US Navy LT
![]() Join Date: Apr 2004
Location: Bay Area, California
Posts: 120
Downloads: 582
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Thanks a lot! Cheers
EmeAzul |
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#10 |
Rear Admiral
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No problem!
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#11 |
Loader
![]() Join Date: Feb 2006
Location: Ontario
Posts: 84
Downloads: 389
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This might be alittle late but thanks for this post. I was trying to add a Depth Dial from the 6 Sim mod to my NYGM setup and I was going nuts trying to figure out why the blasted thing wouldn't work. This post saved me!!!!!!
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#12 |
Eternal Patrol
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Cool! Any thread that saves somebody's bacon deserves another look.
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__________________
“Never do anything you can't take back.” —Rocky Russo |
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