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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Machinist's Mate
![]() Join Date: Nov 2006
Location: soon to be perth in AUSSIE yippee
Posts: 121
Downloads: 356
Uploads: 0
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Hi anyone know why the deck gun took 11 shots to sink a junk??
Seems weak Thanks Andy |
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#2 |
Swabbie
![]() Join Date: Oct 2012
Posts: 12
Downloads: 41
Uploads: 0
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Junks in the real world are hard as hell to sink with gunfire. So, it's probably working as intended, whether it knows it or not.
Easy to disable though. |
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#3 |
Medic
![]() Join Date: Dec 2011
Location: Oklahoma
Posts: 165
Downloads: 523
Uploads: 0
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Use your Anti-Aircraft shells on the deck gun. They are to the right of your HE shells, should take you no more than a couple of shots at most and aim for the hull.
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#4 | |
Gefallen Engel U-666
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__________________
"Only two things are infinite; The Universe and human squirrelyness?!! |
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#5 |
Lieutenant
![]() Join Date: Jan 2014
Location: USS Seal - Somewhere in the Pacific
Posts: 268
Downloads: 141
Uploads: 3
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I always use the AA gun on junks. Made me mad when I first got the gato class and the fair water blocked my view to shoot them. Just got the next conning tower without the metalwork in my way, so happy days again!
__________________
T. E. Thompson, LTCDR
Commanding Officer, U.S.S. Seal (formerly S-40 (SS-145)) |
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