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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
Uploads: 0
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I have designed a game system that is truly unique for use with non-
video games. Whether your game is with miniatures, table-top map paper games, or a pbem (email) game like mine, my system is easily adapted. Typical combat systems for these games see you rolling dice, sometimes a handful of them, to see who wins. My game has no dice and no random number generator. Results are obtained by comparing the advantages each side has in the engagement, and choices made by players. An advantage could be weather, terrain, larger force by type, air support, or any from a page long table of advantages. In addition, each player earns Command Points for victories and loses points for defeats. As the game progresses, your points can make the difference. The game that I am using this with is a very detailed WW2 game. Players who are history buffs or like thinking games will enjoy the challenge of dealing with multi-level, multi-player interaction. While the game is relaxed, it is not casual. There are 7 Manuals in addition to the base rules. For info: http://ww2thebigone.webs.com
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Game Designer: Close The Atlantic - World War Three https://boardgamegeek.com/boardgame/...orld-war-three |
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Tags |
multi-level, multi-player, pbem, ww2 |
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