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Old 12-20-13, 04:46 PM   #1
gi_dan2987
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Default I would like some opinions on a matter....

Why is it the game determines my death? Why can't I be allowed to exit the game myself after I determine I'm done? If my crew is dead, all compartments flooded, and the sub is on her way to the eternal deep, there's obviously nothing else to do but quit. You could give orders all you want, but if everybody's dead and the boat is 100% flooded, nothing will happen anyways.

The reason I'm suggesting this is because there have been times where I was making headway on the flooding, most of my crew were still alive and working, the sub was still under control and actually beginning to reverse her sinking when Bam! I get the "Yer Ded" message.

Let me know what you think about this suggestion and why it would or would not work in the game.
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Old 12-20-13, 05:42 PM   #2
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How deep were you at the time? You can be in perfect health and lose the boat if you go too deep, so even if you think you're making progress you might have been dragged so far the boat is crushed anyway.

Of course it would be nice if the game told you this as it was happening. Instant death has long been a complaint. H.sie's fixes might address the issue, but I've never had a computer that would run that mod, so I don't know for sure.
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Old 12-20-13, 09:07 PM   #3
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Wasn't all that deep, probably still in the green, about 75-100 meters or so. Well within the subs operating range.

I took a lucky DC right next to the aft crew quarters (knocking off a couple crew right there, injuring others). She started to flood and before long the tail was slipping below the bow. At this point, I was still maintaining depth, I was just a bit stern heavy. I found that as long as I kept the engines running at 2/3rds I could maneuver and still maintain depth. Blam! Another DC, this time a bit forward where the other one hit, causing flooding in the adjacent compartment and destroying my aft flak gun.

By this time she was beginning to drop. not fast at first, but I was still keeping up with the flooding for the most part. I kept increasing forward power until my depth began to stabilize again. I had dropped about 25 meters, but I was still hanging in there. The cans were falling all around me and shaking me up, but not really causing anymore damage. I was zig zagging and doing everything in my power to keep her going.

The one compartment finished repairs, and as the excess water was being pumped out, I began to throttle back until I could maintain depth at 1/3, though I was still sagging a bit. Just as repairs were complete in the crew quarters, the game said I was sunk.

Being a former Navy man, I'm sure you'll agree that real naval vessels don't go off of a hull integrity percentage, it goes off flooding alone correct? Isn't it true that ships that have been blown in half still need to flood to sink, am I right?

I just get frustrated with it. It's a sim I know, but if it's gonna be a sim, then I would request this arcade feature be removed, and option to quit be left up to the player.
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Old 12-20-13, 10:15 PM   #4
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Quote:
Originally Posted by gi_dan2987 View Post
I took a lucky DC right next to the aft crew quarters (knocking off a couple crew right there, injuring others).
That right there might have weakened the hull, severely reducing the crush depth. The others didn't help.

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Being a former Navy man, I'm sure you'll agree that real naval vessels don't go off of a hull integrity percentage, it goes off flooding alone correct? Isn't it true that ships that have been blown in half still need to flood to sink, am I right?
You're absolutely right. There are known cases of merchants breaking in half, with one end sinking and the other being towed to port for salvage. Unfortunately the game isn't designed to work that way. As I said before, an ending would be nice. If you've managed repairs but some part of the hull gave out it would feel better to have a cut scene, or at least be told that something somewhere gave out and there was no chance to stop it. Closure is everything.

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I just get frustrated with it. It's a sim I know, but if it's gonna be a sim, then I would request this arcade feature be removed, and option to quit be left up to the player.
I agree to a point. Sometimes things just slip beyond your control, and there's nothing more to be done. What would be good would be some variety.
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Old 12-20-13, 11:48 PM   #5
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Closure is everything yes. You would think Ubi would've added a cutscene or option-to-quit feature, but then again they have to appeal to a mass market to satisfy all palates I suppose.

I still really enjoy SH3, even with all the issues. It's a love/hate relationship.

So in theory, with a cracked pressure hull and sinking sub, there's no telling what the crush depth would be until it happens?

I suppose the death screen is hard-coded, so there would be no way to mod that.

In GWX3, the hull integrity indicator is removed, but does it still have effect on the sub? If your crush depth is 250, and you have 50% hull remaining, then your new crush depth is 125? I never understood what the percentage indicator was all about.

Also, when I dive to the point where glass is busting and I'm getting yelled at by my chief, I also notice this starts to tax the hull integrity in stock SH3. Does this mean you're below crush depth, or nearing crush depth? Please explain, I'm kind of confused about the numbers and what they mean.
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Old 12-21-13, 12:04 AM   #6
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Quote:
Originally Posted by gi_dan2987 View Post
So in theory, with a cracked pressure hull and sinking sub, there's no telling what the crush depth would be until it happens?
Not just in theory, but in reality. Any given boat might have its own quirks, and actual crush depths varied. People tell stories of going far below crush depth and surviving, but of the ones that didn't return we can only guess. Was the boat killed by a depth charge going off very close? Was it dragged down by flooding? Did they think they had it licked and then something they missed gave out? We just have no way of knowing.

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In GWX3, the hull integrity indicator is removed, but does it still have effect on the sub? If your crush depth is 250, and you have 50% hull remaining, then your new crush depth is 125? I never understood what the percentage indicator was all about.
I'm not sure exactly how it works either, but one of the wonderful functions of SH3 Commander is the ability to turn it back on at your discretion. I also use h.sie's Colored Hull Integrity Indicator, which replaces the numbers with a color-code: Green for good, Yellow for "who knows?" and Red for "Oh god we're all gonna die!"

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Also, when I dive to the point where glass is busting and I'm getting yelled at by my chief, I also notice this starts to tax the hull integrity in stock SH3. Does this mean you're below crush depth, or nearing crush depth? Please explain, I'm kind of confused about the numbers and what they mean.
I do know that if you're below crush depth things will start to fall apart, and quickly. Another function of SH3 Commander is to vary the crush depth so you're never quite sure.
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