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#1 |
Navy Seal
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Anyone with the know how etc willing to make a realistic wake island and add something to the barren marcus island? I am working on a mod of sorts to go along with RSRD, basically my own improvements in the traffic(such as areas void and missing major convoys) and small side things.A realistic wake island is much needed in SH 4, the facilities there just are not accurate.Anyone willing to to model this? Marcus island is just empty also, needs some minor facilities there.Thanks in advance.
Last edited by Webster; 07-06-13 at 11:55 AM. Reason: changed title to get better feedback on mod |
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#2 |
Pacific Thunder
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You and me both. I wish there was a tutorial for 'simple' projects (for some people) that I would also like to learn.
Maybe it is placing preexisting items/models and adjusting elevation. I noticed when Carotio made Truk, many parts were submerged before he corrected them. It may be easier than we think - time consuming for sure. Vickers interiors are light years beyond me but I wish I knew how to start. MM was working on a tutorial that abruptly stopped - I learned a lot just from those few pages.
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" Bless those who serve beneath the deep, Through lonely hours their vigil keep. May peace their mission ever be, Protect each one we ask of thee. Bless those at home who wait and pray, For their return by night and day." |
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#3 |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
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If you want to change the shape of the island it is much more difficult than changing the 'docks' and buildings. Changing the docks and buildings is a little time consumming but not necessarly difficult if you work from a "template .dat file". It has been a while since I have done it, but it can be done.
If you could be more specific on what you want to do.
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#4 |
Stowaway
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Editing the terrain requires ref's Terrain tool for SH4.
Looking at any place that has docks and buildings gives you the details for adding same anywhere you wish. |
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#5 | |
Pacific Thunder
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Ref jokingly said his tool was for digging holes but when I tried it out it is mostly changing elevation by color however my skills with a program like Photoshop are what is stopping me .... also stopping me from working on the detailed interiors similar to Vickers outstanding work. The 'simple' (for some) model of Sofu Gan .dat required a lot of help - then when I thought it was finished I needed more help converting the frame to triangles but that is what the game engine needs to display a model. A more than 'nice touch' would be for the radar to pick up land masses - which it doesn't. The reply is always 'it is a hard coded issue'. I like the template idea - thanks again.
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" Bless those who serve beneath the deep, Through lonely hours their vigil keep. May peace their mission ever be, Protect each one we ask of thee. Bless those at home who wait and pray, For their return by night and day." |
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#6 |
Navy Seal
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I'm not so much worried about the shape of the island(its close or appears so) but mainly the facilities there, they are just unrealistic.Could also use some targets can be destroyed with deckguns(such as fuel tankers in Travellers mod) , mainly just improve the facilities.There is no runway, there is a city and docks lol Wake was pretty remote and Marcus Island is uninhabited lol.Also, Anker, great job on sofu gan, love being able to see when in transit.Use it as a meeting point for some psuedo wolfpacks im working on(AI fleetboats that while cant attack, can be placed at right time date for convoys in RSRD, used to distract escorts, had some success in trials, just working out some kinks)
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#7 | |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
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This would be big, if someone could figure out how to do it. |
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#8 | |
Gefallen Engel U-666
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