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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: Mar 2002
Location: Australia
Posts: 33
Downloads: 8
Uploads: 0
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What we need to see with Sh online with a 24/7 server.
1. Regular Ai Convoys with the ability to have either AI or Human controlled Destroyers so users can have a submarine career or a destroyer career or both. 2. Registered Destroyer or Submarine users/officers with a career tree according to experience or hours played with a survive death ratio applied so they just cant pay money to get experience. 3. Submariners start from smaller submarines and depending on their experience gained they can upgrade the sub bit by bit according to tonnage as in the normal game then progress to larger subs. Possible money options for upgrade to support server, (even new submarine projects) Similar to world of tanks, maybe. 4. Same can be said for Destroyer upgrades as stated above. 5. Submarines can dock at port before logging out for extra experience points or log off at current location to be able to log back in at last location( enemy free area). Submarines will not be able to log out near enemy, if so they will incurr some sort of penalty. (i know that real life does play into this but it will just be a price to pay for realism) This makes the possiblility of a continuous war campaign in real time possible. 5. Acceleration of time is available until a contact is in range. You will not be able to see that contact till visual range, on surface. 6. Submarines can be either 1 or 2 person crewed, as destroyers. Silent Hunter 2 jointly operated with Destroyer Command was ground breaking at the time and its a pity the concept was never continued. It should be continued in a Silent Hunter Online concept. 7. Real time weather wind states enabled according to jepperson as is used in FSX with real time sea states enabled. 8. Ability to resupply at sea. 9. Risk of being detected at sea from radio triangulation from air/sea/land, if close by 10. Crew skill levels depending on training, patrols, potentially upgradable.
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hang tough - Do it Right Seademon "Damn the torpedoes. Go ahead, full speed" RDML Farragut |
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#2 |
Officer
![]() Join Date: Dec 2009
Location: British Waters
Posts: 243
Downloads: 98
Uploads: 0
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We need to sea (pun intended) some substance, not promotional fluff, website themes videos and general vagueness.
I'd respect a developer that shows its wares and if critised does something about it. For me the big question is how good and how far can they play the gameplay card to offset a whole magnitude of things? |
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#3 |
Ace of the deep .
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I would like too see a multiplayer battlefield 3 type game with opposing submarine and ship sides . Great graphics like battlefiels 3 . You pick a theatre of war and you might choose atlantic . The server evens up the team and you get either a sub or ship . Diffrent theatres would have diffrent combos of sides . Atlantic early would have germany and england with max 4 players . Atlantic middle would have up to 64 players . Atlantic late would have 16 etc . Then you could have Mediteranean theatre etc . American against japanese theatres etc in an expansion maybe .
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#4 |
Electrician's Mate
![]() Join Date: May 2010
Posts: 137
Downloads: 190
Uploads: 0
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I 100% agree with point 1. Its crucial for multiplayer game to be fun.
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#5 | |
Bosun
![]() Join Date: May 2005
Location: SPARTA,TENNESSEE
Posts: 67
Downloads: 133
Uploads: 0
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Quote:
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![]() Reenacting the 10.Komapany Großdeutschland Div. |
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#6 |
Bosun
![]() Join Date: Feb 2010
Location: Sweden
Posts: 63
Downloads: 41
Uploads: 0
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#7 |
Kaiser Bill's batman
Join Date: May 2010
Location: AN72
Posts: 13,203
Downloads: 76
Uploads: 0
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The ability to wolf-pack with friends.
And it's there are little or no downloads.
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#8 |
Swabbie
![]() Join Date: Aug 2011
Location: B.C Canada
Posts: 12
Downloads: 181
Uploads: 0
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I would like to see added is a 360* compass as a usable tool in Tactical map.
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#9 |
Loader
![]() Join Date: Sep 2013
Posts: 85
Downloads: 122
Uploads: 0
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Well I'm well aware it won't happen but I'd like to see them drop Adobe Flash (for which Adobe has dropped support) and move to HTML 5 using the Unreal Engine or some other great graphics environment.
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________________________________________ From the depths of the sea you shall never know my presence until it is too late. |
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#10 |
Engineer
![]() Join Date: Sep 2013
Location: NC USA
Posts: 219
Downloads: 164
Uploads: 0
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I'd like it to be SH but online, none of this fleet commander nonsense
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