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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
A-ganger
![]() Join Date: Mar 2007
Location: Washington
Posts: 76
Downloads: 39
Uploads: 0
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Howdy All, long time gone here. Damm refit took years!
Just installed Sh4 again and was wondering what can be added to TMO 2.5. Im having a hard time finding current info on this. ![]() Also, where is the read-me? on TMO located. so far im running RFB and would like to add the gramaphone. does TMO come with radio/gram stuff? as always, thanks for your time and replies.. Psyon
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USS Silversides [SS-236] USS Blackfin [SS-322] Well Done Pops |
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#2 |
Navy Seal
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With any supermod, there is a short list of stuff that's safe to add
Added ships might not be compatible, although TMO's campaign is written so that adding ships is not the game breaker that the stock game is. Especially if you play RSRDC with TMO you should NOT add ships to the roster. Finally, there are mods designed to run with TMO. These are compatible in the sense that the game does not crash when you use them. Some, like RSRDC, are supermods in themselves which overwrite TMO settings in many areas of the game. Some, like OTC stay pretty fairly in their announced territory and leave TMO gameplay essentially unchanged. But since "compatible" means different things to different people you can't rely on the term to mean anything at all. Try 'em and see if you like 'em is the only advice there.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#3 |
Stowaway
Posts: n/a
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#4 |
Navy Seal
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Yes, check out Bleiente's mod!
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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