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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Mate
![]() Join Date: May 2009
Posts: 57
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Clear night and at 1k away I still couldn't make out the flag. I figured that since there was no illumination on board and no lights pointing at the flag that it had to be 'hiding' and on the list of countries we are at war with.
Apparently not; it was Japanese. : / How do you guys ID flags? Or do you just have to get lucky and get close enough? Makes for pretty horrible night hunting. |
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#2 |
Seasoned Skipper
![]() Join Date: Oct 2010
Location: Westun New Yahk
Posts: 748
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Sadly, you are quite limited, as the game does not model "cruiser rules." IE you can't inspect a ship's cargo.
Close into minimum torpedo range (~400 metres). You should be able to see the flags in light weather and limited clouds (if there is moonlight, of course!). The presence of defensive arms are also a giveaway. Don't attack lone merchants at night - convoys are more likely to have enemy or enemy "neutral" shipping.
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Largest target sunk with deck gun: Japanese auxiliary cruiser, 15000 tons
Largest engaged: HMS Nelson. Results inconclusive. ![]() Read Brag's stuff ![]() |
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#3 |
Swabbie
![]() Join Date: Apr 2013
Posts: 9
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i use Flags_enlighten mod v1.0. Mod by DivingDuck and Rubini. its brighter at night than normal flag.
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![]() sorry for my bad english. . ![]() -kurodai fischer-
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#4 |
Stowaway
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In GWX neutral ships are regularly lighted up so it's pretty easy to identify them. However it's advisable to make sure of unlighted ships, too. Sometimes the location where you spot the ship can help find out her nationality: i.e. in the Western Approaches ships are mostly allied, though in the North Sea (early war) besides hostile units you can run into neutral and friendly units as well. In this case you should check the heading of the ship. If she's sailing towards/from the direction of an Allied nation such as Britain, France or USA, she's likely (but still not one hundred percent surely) to be hostile.
Furthermore, keep in mind enemy merchants when spotting your U-boat will start zigzagging forthwith, while neutrals won't. In a stormy, rainy and foggy moonless night whit low or zero visibility hunting is like the lottery... |
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#5 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
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Turn off ANY light around your monitor. If there is a wall behind it that reflects ambient light, turn of those lights too. Make it as dark as possible. Even obscure or turn of any bright white displayed objects on the screen. Your eyes tune their sensitivity to the brightest spot they can see. So it kills your ability to detect smal changes in intensity in the darker areas on the screen, if there are bright elements in your view. Hit the Del key (keypad .) to remove the user interface overlay.
To make it realistic, only have a red light nearby to allow you to see your keyboard. But that could also distort your perception of yellow/orange.red colors on flags. |
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#6 |
Sparky
![]() Join Date: Apr 2013
Posts: 151
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I used the Nvidia control panel to boost the gamma, I tried just about everything on a CRT monitor but even in the dark at night, the flags were impossible to make out beyond 500m and the whole environment was so dark I couldnt see anything past 1500m.
My gamma is set to 1.59 which is pretty high but not so high the rest of the colors have noticeable bleed, Could even go with 1.5, any improvement is helpful. I tried turning up brightness and contract on the monitor itself but that didnt help. Basically I don't think its unrealistic that you cant id the flags at night until you are about 1km at night, that is pretty realistic I think, sometimes, you have to make best guess what you are looking at too. More for the shapes. Real darkness, your eyes dont see colors they see shapes at very low light levels. |
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#7 | |
Watch Officer
![]() Join Date: May 2007
Location: as far away as possible
Posts: 1,625
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![]() Quote:
get in close and, as probably happened in real life, you sometimes have to take a chance in the heat of battle... ![]()
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[SIGPIC][/SIGPIC] ' We are here on Earth to fart around. Don't let anybody tell you any different.' Kurt Vonnegut |
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#8 |
Watch Officer
![]() Join Date: May 2007
Location: as far away as possible
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...get in close - 500 meters or less.
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[SIGPIC][/SIGPIC] ' We are here on Earth to fart around. Don't let anybody tell you any different.' Kurt Vonnegut |
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#9 | |
Bosun
![]() Join Date: Jul 2013
Location: Mansfield, Notts. UK
Posts: 69
Downloads: 521
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![]() Quote:
![]() It really IS that good though and seeing most flags is no problem. ![]() |
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#10 |
Gefallen Engel U-666
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Another technique is to come in dead astern with decks awash with one eel ready. Fire (deck gun)at the stern at 1000 metres to reveal your position as you regain the bridge and the con scope to dive instantly if it opens up or not : if the spotlights come on or it turns to evade or fires, let fly!
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"Only two things are infinite; The Universe and human squirrelyness?!! Last edited by Aktungbby; 08-19-13 at 01:08 PM. |
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