SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 08-09-13, 12:22 PM   #1
c13Garrison
Ensign
 
Join Date: Jul 2013
Location: Chicago-ish, USA
Posts: 223
Downloads: 14
Uploads: 0
Default Torpedo Oddity

I had something bad happen on my 3rd Narwhal patrol, but pretty cool from a game mechanics point of view. I was waiting in Convoy College when a lone ship ran through at 12 knots.

I fired 4 torps fast from open tubes, the first 3 on the same mark so they were running about 15-20 feet behind each other and probably within 5 feet of the same track. The first torpedo had a premature detonation, and as the trailing 2 reached the zone of disturbed water they detonated too! I didn't realize the water modeling was so accurate as that.

The 4th was skewed about 100 feet further back along the Maru's hull, thus having a clean run in, and exploded below the keel to break the ship in half.
c13Garrison is offline   Reply With Quote
Old 08-09-13, 01:18 PM   #2
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 7,117
Downloads: 605
Uploads: 44


Default

Quote:
Originally Posted by c13Garrison View Post
I had something bad happen on my 3rd Narwhal patrol, but pretty cool from a game mechanics point of view. I was waiting in Convoy College when a lone ship ran through at 12 knots.

I fired 4 torps fast from open tubes, the first 3 on the same mark so they were running about 15-20 feet behind each other and probably within 5 feet of the same track. The first torpedo had a premature detonation, and as the trailing 2 reached the zone of disturbed water they detonated too! I didn't realize the water modeling was so accurate as that.

The 4th was skewed about 100 feet further back along the Maru's hull, thus having a clean run in, and exploded below the keel to break the ship in half.
Yep, why its always good to fire them 6-10 seconds apart, depending on the situation.They can cause others to premature.
Bubblehead1980 is offline   Reply With Quote
Old 08-10-13, 12:11 AM   #3
TorpX
Silent Hunter
 
Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
Default

Yup.
TorpX is offline   Reply With Quote
Old 08-10-13, 03:18 AM   #4
in_vino_vomitus
XO
 
Join Date: Jul 2009
Location: Preston, Lancs, UK
Posts: 418
Downloads: 137
Uploads: 0
Default

Nothing to do with prematures, but firing on the surface in heavy seas, I had a torpedo that left the boat airborne. it took me a moment to realise what the splashing sound was - I thought that was nice attention to detail.
__________________
Forget death - I'll take dishonour!
[SIGPIC][/SIGPIC]
TMO 2.5
1.5 Optical Targeting Correction 031312 for TMO 2.5
1.5 OTC Realistic Scopes for TMO
TheDarkWraith_DC_Water_Disturbance_v2_0_SH4
Improved Stock environment v3_TMO&RFB
TMO_Alt_engine-sounds
TMO_Alternate_JS_Radar_performance
TMO17_19_different_smoke
in_vino_vomitus is offline   Reply With Quote
Old 08-11-13, 12:25 AM   #5
TorpX
Silent Hunter
 
Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
Default

I was going to say that has never happened to me, but, even if it did, I would likely be none the wiser.
TorpX is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:12 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.