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#1 |
Seasoned Skipper
![]() Join Date: Jun 2010
Location: Mississippi
Posts: 651
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3d Moddler needed please.
I have a request. I have contacted the original maker of the mod Historical Blade Rotation and he informed me sadly he doesn't mod for sh4 anymore and therefore can not fix this problem. so.... in this mod when applied with tmo and other such mods when you play the Gar Class it places the deck gun in the conning tower and all that sticks out is the muzzle. im preety sure this is a simple node placement error. I do not possess the skill to fix it nor the PC. so can someone please fix this ? ill have pics if needed.
thanks, drakkhen20 ![]() |
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#2 |
Seasoned Skipper
![]() Join Date: Jun 2010
Location: Mississippi
Posts: 651
Downloads: 363
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heres whats going on.....
![]() ![]() ![]() if anyone can fix this huge thank you in advance. ![]() ![]() |
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#3 |
Seasoned Skipper
![]() Join Date: Jun 2010
Location: Mississippi
Posts: 651
Downloads: 363
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cant sh3d move the nodes ?
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#4 |
Stowaway
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I'm not familiar with submarine editing, but I think that you don't need to mess with the 3D model, but use Silent Editor and put the node in the right position.
Look for the node called M01 in the main .dat of the sub and move it back (Z-axis) a few tenths. If you have a Gar from another mod with the gun in the right position, open its .dat file,check the position of the node and copy the numbers in the one you want to change. It shouldn't be hard to do. |
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#5 |
Seasoned Skipper
![]() Join Date: Jun 2010
Location: Mississippi
Posts: 651
Downloads: 363
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isn't it in sh4 that the models and stuff between the tambor and the Gar are the same ? I know in real life they were slightly different but in game they are the same. actually the Gar was a refitted tambor from what wiki says or an updated version with slightly more fuel capacity. well any hoot without all the babbling. thanks.
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#6 |
Seasoned Skipper
![]() Join Date: Jun 2010
Location: Mississippi
Posts: 651
Downloads: 363
Uploads: 0
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ok apparently looking into it. Historical Propellar mod doesn't even have the Gar in it so there has to be a conflict with it somewhere. im digging more to see where exactly its glitching. btw Jap its a little hard to tell what your talking about. I found the M01 node I think and I see the Z axis but I don't know what number is when and what it does.
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#7 |
Seasoned Skipper
![]() Join Date: Jun 2010
Location: Mississippi
Posts: 651
Downloads: 363
Uploads: 0
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ok I cant open neither the stock nor the TMO version because they are not converted. they are still DDS files and .upc, and eqp ? ? ? so s3d will not open them. so maybe that might be the problem is that the Historic Prop Rotation mod doesn't use it and some how gets mixed up with these mods causing it to do what it does. anbody have a converted Gar to test this theory ?
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#8 |
Seasoned Skipper
![]() Join Date: Jun 2010
Location: Mississippi
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Downloads: 363
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ok is it possible to just rename every node on the Tambor to Gar ? or does anyone have a Coverted file for the Gar Class ?
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#9 |
Seasoned Skipper
![]() Join Date: Jun 2010
Location: Mississippi
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Alright so doing some research to make sure. The gar was an updated version of the tambor. As a matter of fact they were the exact same submarine aside from the gar could hold up to 2500 more gallons of fuel than the tambor. So on that note. I will try to perform this to see if this works. Ill copy the NSS Tambor file and start replacing everything that says tambor with gar and then insert it into the historic prop rotation file or just release it as an add on fix for it or something. Is it possible add the 2500 more gallons to the fuel so perhaps it will be acurate ? Btw is my plans even possible is this the right move to approach this error in nodes and having no converted Gar files?
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#10 |
Stowaway
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Stock game doesn't have a proper Gar either. The .cfg points to the Tambor, so I think there's no need to do all these things.
Just open the Tambor .dat of the mod with S3D and check the position of the M01 and M02 nodes. By the position in your screenshots I'd say it is related with node M02. |
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#11 | |
Admiral
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To keep you from continuing to talk to youself.....I thought I'd chime in.
![]() First off, I'm suspecting you've got an SH4 v1.5 of the game. I'm also assuming that with no mods "activated" through JSGME, you've checked your integrity of the "main" game files and all is OK? You do this by opening JSGME and click the "Tasks..." menu heading found in the center of JSGME. Use the "Compare Snapshot" to check your game file comparison with the "Snapshot" you took just after installing JSGME. Didn't take a clean install "Snapshot"?......Reinstall the game completely, and take one! To make a clean install of the game, you'll need to make a clean delete of the game....follow this advice. Follow the added comments I made here regarding AVG's sticky. By now, I want you convinced your main game files are as you've installed them. Since I've not downloaded the Historical Prop Rotation Mod before today (I'm also assuming this is the correct mod), I'll get back to you on what you've found regarding the gun placement on the Gar. ![]() =================== Later today..... =================== Upon loading the HPR mod with a stock Silent Hunter 4 version 1.5 game (no other mods loaded.....stock game "Comparision with Snapshot" showing no files have been added/changed), I started a new Campaign using the Gar at the beginning date of Dec. 1941. This is what the Gar Class USS Grayback looks like: ![]() ![]() Sorry, but I don't see a problem. The simple issue is your trying to use a mod that's designed for the stock game only.....it's not to be used with TMO or anything else. The "Snapshot Comparision" in JSGME can tell you what's been "Changed, New, Missing, Same" with its final report. Unlike the image below, do not have any mods "Activated" in JSGME when you either take a "Freshly Installed Snapshot", or when you make a "Comparision of the Snapshot" to what stock game files you have now. ![]() ===================== Still later: ===================== The following image is with TMO 2.5 and the HPR mod added together: ![]() The gun is where it should be. I compared the two mods, finding you shouldn't use the Historical Prop Rotation mod with TMO 2.5 anyway.....the prop corrections are included in TMO already! You will lose other modifications that TMO has made to the subs .dat file by over riding them with the HPR mod .dat file.
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
Last edited by CapnScurvy; 07-31-13 at 03:51 PM. |
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#12 |
Seasoned Skipper
![]() Join Date: Jun 2010
Location: Mississippi
Posts: 651
Downloads: 363
Uploads: 0
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nuff said. thanks man, ill double check all my files and such and see what I come up with. thank you for your reply. I was going to start answering myself in here
![]() thanks, drakkhen |
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