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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Jun 2013
Posts: 16
Downloads: 19
Uploads: 0
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GUI options?
I keep reading about using different GUI options. What are these, and what do they do?
![]() I tried to search this but I guess GUI is too short.
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![]() SH3 GWX 3.0 Gold JSGME SH3 Commander Win XP Pro sp3 |
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#2 |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,175
Downloads: 279
Uploads: 0
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GUI = General User Interface.
The main game screens, and in SH3's case the user interfaces within the game. Best example that springs to mind is MacGUI . But I'm positive Hitman has released an example. Best regards. Fubar2Niner |
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#3 |
Eternal Patrol
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I think it's actually Graphic User Interface. And yes, the way you interact with the game is the GUI. Anything that changes that is called a GUI mod. Some add extra functions to the screen so you don't have to go to a different screen to make torpedo calculations. I use one that does the opposite, removing everything from the screen and making all the user bits into slideouts.
There are several different GUI mods available.
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#4 |
Eternal Patrol
Join Date: May 2012
Location: mod soup bar and grill
Posts: 1,756
Downloads: 998
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there are mny out there but most are built off of the OLC gui mod (cant remember the official name. one of the most popular on subsim though is MAGUI.
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#5 |
Watch
![]() Join Date: Jun 2013
Posts: 16
Downloads: 19
Uploads: 0
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I downloaded Magui, unrared it and imported it to JSGME and enabled it, but I don't see any difference
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![]() SH3 GWX 3.0 Gold JSGME SH3 Commander Win XP Pro sp3 Last edited by Darth777; 07-10-13 at 02:49 PM. |
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#6 |
Eternal Patrol
Join Date: May 2012
Location: mod soup bar and grill
Posts: 1,756
Downloads: 998
Uploads: 0
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there are sub foldiers in the main folder that is has all the necessary mods.
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