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#1 |
Helmsman
![]() Join Date: Sep 2012
Posts: 107
Downloads: 165
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are there aany you tube videos on dealing with a depth charge attack.
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#2 |
Seaman
![]() Join Date: Sep 2012
Posts: 36
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Crash dive and hard to starboard is all you need to know.
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#3 |
Ocean Warrior
![]() Join Date: Mar 2007
Location: Houston, TX
Posts: 2,731
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I'm not aware of any videos.
If they don't know where you are- Head away from where they are dropping. Stay as deep as you can, and silent running. keep your tail to them, it presents a smaller target. If they know where you are- Wait until you hear them dropping. Ahead flank, change depth, and turn left or right, but don't put the rudder all the way. The charges are set to a depth before they drop, so don't be at that depth when they get there. Before the charges finish exploding, cut the engines back to silent running and coast. Don't let them chase you in a circle. Keep heading in a general direction, and keep going until you lose them. Time is good. Stay deep, and the charges will take longer to reach you, so you can run further the deeper you are. If you put the rudder on hard left or right, it will slow you down, so make gradual changes, and try to keep it straight while you coast. Edit: And if you start taking heavy damage, you can always ahead flank, emergency surface, and try to fight it out on the surface.
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#4 |
Rear Admiral
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Razark gave some good advice, it's the standard for evading and works well in deep water, because by hitting flank, you can usually outrun the charges.
Changing depth helps. A good tactic is say your at 500ft, you can blow tanks and rise up quick with flank speed, when you get to say 300 ft go back down. Usually charges will blow beneath you. The danger is getting caught in shallow water and being attack by mean escorts such as the Type A-D's. They carry six Y guns and roll offs and you can hardly escape the pattern in shallow water. Sometimes when they make a run, I'll hit flank reverse with hard rudder, usually miss them as they drop forward. Try to ID the escorts before you attack, so you know what you're dealing with.
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#5 |
Helmsman
![]() Join Date: Sep 2012
Posts: 107
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wont the ahead flank give away your position.
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#6 |
Ocean Warrior
![]() Join Date: Mar 2007
Location: Houston, TX
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You only use it if they are dropping charges on you already, hence they already know where you are. Getting away takes precedence over hiding a position they already know. That's why you need to learn when they are dropping on YOU, and when they are dropping on where they think you are.
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#7 |
Navy Seal
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![]() Not if he is roaring overhead about to drop, it drowns your sound out, plus if pinging cant hear you, others cant if you are under him.Easier to do with external cam on but i play with cams off and it works then, just have to be patient, listen closely , you will learn to tell when they are close etc, pinging, you will be able to tell when they have you or just think they know, when they go to short scale ie rapid pings, they have you and when hear them roaring overhead, they are close.Speed will save you, esp in TMO. I dont change depths that much other than going deeper if the charges are at my depth.Inside, can tell this by the sound and how much the sub shakes, if close, you will get a case of the shakes.Unreal how close some of them are actually lol but never know it unless you have the cam on. |
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#8 | |
Navy Seal
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I use the "Dykers Method" described by Admiral James Calvert in his book Silent Running.The CO of USS Jack, Tommy Dykers used this and I tried it after reading to see if itd work in the game, it does. Say you dive and have a DD pinging, as he roars overhead, go ahead flank for about 30 seconds(he cant hear it when overhead or pinging, others cant hear you as he drowns your noise out) then port or starboard 20 degrees rudder(your choice), motors all stop. Let the momentum carry you through , leave the 20 degrees of rudder on, this way youre always making a slow, gentle turn, when speed gets down to 1 knot or so, go ahead 1/3 again on silent running.When DD comes roaring in again to drop, rudder amidships, ahead flank for 30 seconds or so, all stop, then 20 degrees rudder in the OPPOSITE of last time, so if first time you went 20 degrees port rudder, go starboard, basically repeat this tactic as needed, it does confuse them usually, of course the more skilled escorts, it takes a little more time but it does throw them off most of the time.The Dykers method is always be in a turn, basically, you are never headed in one direction. Depth has a lot to do with it as well, esp in TMO. TMO escorts are skilled, staying a test depth say 300 feet in a Gato from mid 43 on is pretty much suicide , I usually take Gato class to 350 or 400 in rare cases(some did go that deep) but try to not get crazy and take her as deep as she can actually go.Balao on the other hand, plenty went to 600, even 700 feet, so I go to 600 feet when using a Balao.The older boats that cant go as deep, well you sort of just have to ride it out, they will go deeper than their test depth though.I know in real life the Pollack(Porpoise Class) and Salmon(Salmon ClasS) both went 200 plus feet below their 250 test depth when forced due to depth charges and damage. |
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