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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
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Hi,
How can i see precisely my 3D object shape matching the TGA file for texture? Like in the example below, this object is using the texture on second pict, but how can i be sure it will take the correct place on the TGA? ![]() ![]() That puzzle me from some time, and would be able to fix some Second question: What is the interest to have embedded TGA instead of TGA inside the data/texture folder? Or both? Thanks for pointing me in the right direction ![]()
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Last edited by Fifi; 05-14-19 at 02:46 AM. |
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#2 | |
Stowaway
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#3 |
Navy Seal
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No, sorry, hard to me to translate it correctly
![]() When you look at the TGA of second picture, we see there are more than one texture for more than one item. Looking at first picture (the UV map preview) it will take some texture part of the TGA of second picture. But how can i see precisely wich texture part of TGA it will take? Best would be to have a superposition of the UV map upon the TGA...but even resizing the UV map to same resolution as the TGA, it’s everywhere but the right place ![]()
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#4 |
Stowaway
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If both are at the same resolution, they should match.
In your two pics, the map channel is at 256x256, while the texture is 1024x1024. Increase the map channel to 1024x1024 (UV map preview), and then it will match the texture size. If everything is correct, the coordinates of the 3D object position will match the texture. If they don't, you're probably looking at the wrong texture. And don't worry, I too have lots of problems translating from my language into English. When I learned English there was nothing like all this stuff, so I have problems trying to explain myself as well. |
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#5 |
Navy Seal
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UV map width and height are locked in S3D, so i guess i have to export it (via the save in blue) and resize it in photoshop?... and then superpose it on the TGA...
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#6 |
Stowaway
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Click on the small lock, it will allow you to specify any resolution.
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#7 |
Navy Seal
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