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Old 10-12-12, 01:49 AM   #1
Albrecht Von Hesse
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Default So far, so good . . .

Well, my Alienware showed up (finally! ) this Tuesday. I've been transferring and setting up Silent Hunter III on it (which hasn't been fun, considering it's Windows 7) and have encountered a few quirks and annoyances in doing so.

For instance, I originally clean installed into a folder I'd named SH3 vanilla, located as C:\Silent Hunter III\SH3 vanilla. The installer kept coming up with an error, stating that the indicated install location folder was incomplete, write protected, etc. I finally got it to work by removing all spaces and replacing them with underscores, like so: C:\Silent_Hunter_III\SH3_vanilla



Then I accidentally kacked the multiple installs up, so I deleted and uninstalled all the iterations and locations, something I've easily done using XP SP3.

Not, however, with Windows 7.

Even with the drive scrubbed clean of any trace of installs, including the registry, when I tried to install it again I kept getting the "Modify/Repair/Remove" window. When I selected and ran the "Remove" option it wouldn't remove, instead stating that the .msi file was missing.

It took me hours, but I finally managed to get a clean install that worked. First thing I did was copy-and-paste, in order to have a clean vanilla install plus two others, one for GWX Gold and one for hardfixed GWX Gold.

I haven't, as yet, ran Hsie's or Stiebler's hardcode fixes. My understanding is that they should be the last mods incorporated. Below are the ones I'm (so far) using. It takes about 20 seconds for SH3 to load, and less than two minutes for a career to load!

GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V5
LifeBoats&Debris_v4
Wac Animated Sub Pens interior start for GWX
GWX - 16km Atmosphere
GWX - Integrated Orders
GWX - No Medals on Crew
New Uboat Guns 1.2
Urfischs_ModStrike_Beta1
Waterstream+Exhaust Combi V2.3 for GWX3
Tikigod's - Engine Order Telegraph (German)
Torpedo damage Final ver2.0
torpedo trail and wake fix
Depthcharge Shake v2.01
Aces' Combined SH3.SDL Files v2
Real Depth Charge
hydrophone depth charge
SH3-Fix_SN_2_Stock
Fix_UZO_R_stock
GWX Gold restricted Bino Mod
Q Ship mod GWX3.0
GWX3.0 Additional_Ammo
SH-5 Water for GWX 3.0 V0.9 Atlantic campaign (default)
Searchlights_Removed
KJF_Moon_v1.1
KB's Diesel Sound Mod
Merchant_Fleet_Mod_3.2

For the first time since I've started playing SHIII I want to start looking at some serious "eye-candy" mods!

~Albrecht von Hesse
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Old 10-12-12, 03:37 AM   #2
TabbyHunter
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Welcome back to the seas! And they eyecandy is just as good as ever.

Question, what does New Uboat guns do?
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Old 10-12-12, 06:02 AM   #3
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SINK EM ALL!!
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Old 10-12-12, 07:03 AM   #4
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Just thought I would let you know there is a V6 and a V7 of this mod GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V5.

The change log from v7
Quote:
LSH bridge mod for GWX
BBW 12 March 2012

Added new LSH bridges at Rendsburg and Levensaur with terrain changes in Kiel.
Added GWX bridge at Hochdann.
Replaced Kiel port with LSH Tirpitz hafen.
Removed port at Holtenau.
Moved port at Rendsburg.
Moved port Kiel2
Removed lighthouse Rendsburg buried in the ground.
Adjusted shipping to suit new port placements at Rendsburg/Kiel and Kiel2.
Adjusted Kiel canal auto plots to suit new terrain and bridges. ( New plots are only available once thru the schluese and you will need to be near enough on the map marking before asking navigator to plot either Kiel in or out )
Moved Uboat starting position to a tender - historically in Kiel they would have left either from the victualling depot ( not ingame ) or a depot ship

Added further towns/industry to Kiel close to start point ( from LSH )

Added SMS Schleswig Holstein from LSH - have placed in Kiel before war starts then in Stettin and Gotenhafen where she met her fate
Added Aces rework of the St Naz sub pens
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Old 10-12-12, 07:14 AM   #5
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^Just when you think it surely can't get any better.
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Old 10-12-12, 07:21 AM   #6
Jimbuna
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And that's just the stuff that's been publicly released...there are other bits and pieces one or two folk put together privately but it sometimes never reaches the surface which is a shame I think.
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Old 10-12-12, 10:20 AM   #7
Albrecht Von Hesse
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Quote:
Originally Posted by HW3 View Post
Just thought I would let you know there is a V6 and a V7 of this mod GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V5.

The change log from v7


Danke! I'll have to update!

Will it effect things, do you know, if I deactivate V5 then activate V7 at the end of all the other mods?

~Albrecht von Hesse

p.s. Where would I find v7?
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Old 10-12-12, 11:32 AM   #8
Jimbuna
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Deactivate the earlier version to ensure there are no conflicts.

You may need to use FTP if nobody has a link....V6 is 176MB and V7 is a whopping 314MB.

Failing that, it could be made into a torrent.
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Old 10-13-12, 04:32 AM   #9
Pisces
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Quote:
Originally Posted by Albrecht Von Hesse View Post
Well, my Alienware showed up (finally! ) this Tuesday. I've been transferring and setting up Silent Hunter III on it (which hasn't been fun, considering it's Windows 7) and have encountered a few quirks and annoyances in doing so.

For instance, I originally clean installed into a folder I'd named SH3 vanilla, located as C:\Silent Hunter III\SH3 vanilla. The installer kept coming up with an error, stating that the indicated install location folder was incomplete, write protected, etc. I finally got it to work by removing all spaces and replacing them with underscores, like so: C:\Silent_Hunter_III\SH3_vanilla



...
~Albrecht von Hesse
Windows can be annoying when it comes to spaces in folder and file names. Especially when it somehow involves (Dos) command-line parameters. The solution in those cases is to write such space-containing paths inside double quotes:

"C:\This folder path to\Silent Hunter 3\should work fine"

But normally application installers should be able to handle these issues. Especially since the default install location is inside "Program Files", which contains a space. It does seem like the Ubisoft developers decided to deliberately choose to name the install folder "SilenthunterIII". In SH4 and SH5 they named it "Silent Hunter #". Odd behaviour really.
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