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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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Well, my Alienware showed up (finally!
![]() For instance, I originally clean installed into a folder I'd named SH3 vanilla, located as C:\Silent Hunter III\SH3 vanilla. The installer kept coming up with an error, stating that the indicated install location folder was incomplete, write protected, etc. I finally got it to work by removing all spaces and replacing them with underscores, like so: C:\Silent_Hunter_III\SH3_vanilla ![]() Then I accidentally kacked the multiple installs up, so I deleted and uninstalled all the iterations and locations, something I've easily done using XP SP3. Not, however, with Windows 7. Even with the drive scrubbed clean of any trace of installs, including the registry, when I tried to install it again I kept getting the "Modify/Repair/Remove" window. When I selected and ran the "Remove" option it wouldn't remove, instead stating that the .msi file was missing. It took me hours, but I finally managed to get a clean install that worked. First thing I did was copy-and-paste, in order to have a clean vanilla install plus two others, one for GWX Gold and one for hardfixed GWX Gold. I haven't, as yet, ran Hsie's or Stiebler's hardcode fixes. My understanding is that they should be the last mods incorporated. Below are the ones I'm (so far) using. It takes about 20 seconds for SH3 to load, and less than two minutes for a career to load! ![]() ![]() GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V5 LifeBoats&Debris_v4 Wac Animated Sub Pens interior start for GWX GWX - 16km Atmosphere GWX - Integrated Orders GWX - No Medals on Crew New Uboat Guns 1.2 Urfischs_ModStrike_Beta1 Waterstream+Exhaust Combi V2.3 for GWX3 Tikigod's - Engine Order Telegraph (German) Torpedo damage Final ver2.0 torpedo trail and wake fix Depthcharge Shake v2.01 Aces' Combined SH3.SDL Files v2 Real Depth Charge hydrophone depth charge SH3-Fix_SN_2_Stock Fix_UZO_R_stock GWX Gold restricted Bino Mod Q Ship mod GWX3.0 GWX3.0 Additional_Ammo SH-5 Water for GWX 3.0 V0.9 Atlantic campaign (default) Searchlights_Removed KJF_Moon_v1.1 KB's Diesel Sound Mod Merchant_Fleet_Mod_3.2 For the first time since I've started playing SHIII I want to start looking at some serious "eye-candy" mods! ![]() ~Albrecht von Hesse |
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#2 |
Ensign
![]() Join Date: May 2010
Location: Pandora. Not the blue cat people Pandora...
Posts: 227
Downloads: 52
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Welcome back to the seas! And they eyecandy is just as good as ever.
Question, what does New Uboat guns do? |
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#3 |
Chief of the Boat
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SINK EM ALL!!
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#4 | |
Navy Seal
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Just thought I would let you know there is a V6 and a V7 of this mod GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V5.
The change log from v7 Quote:
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"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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#5 |
Kaiser Bill's batman
Join Date: May 2010
Location: AN72
Posts: 13,203
Downloads: 76
Uploads: 0
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^Just when you think it surely can't get any better.
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#6 |
Chief of the Boat
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And that's just the stuff that's been publicly released...there are other bits and pieces one or two folk put together privately but it sometimes never reaches the surface which is a shame I think.
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#7 | |
Stowaway
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![]() Quote:
Will it effect things, do you know, if I deactivate V5 then activate V7 at the end of all the other mods? ~Albrecht von Hesse p.s. Where would I find v7? |
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#8 |
Chief of the Boat
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Deactivate the earlier version to ensure there are no conflicts.
You may need to use FTP if nobody has a link....V6 is 176MB and V7 is a whopping 314MB. Failing that, it could be made into a torrent. |
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#9 | |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
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"C:\This folder path to\Silent Hunter 3\should work fine" But normally application installers should be able to handle these issues. Especially since the default install location is inside "Program Files", which contains a space. It does seem like the Ubisoft developers decided to deliberately choose to name the install folder "SilenthunterIII". In SH4 and SH5 they named it "Silent Hunter #". Odd behaviour really. |
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