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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Nub
![]() Join Date: Jul 2010
Posts: 4
Downloads: 46
Uploads: 0
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Hello,
I have a question about SH3 and GWX3 when i am in the attack periscope, i can left click to look around with the mouse that works prefect, but when i want to release my mouse cursor, it always hits the red fire button up on release. so i can not release my cursor without firing a torpedo ![]() i only have this with gwx3, it makes the game unplayable for me. Any one knows how to disable that in gwx3 ? i am playing on 1920x1080 with the widescreen fix mod on top of gwx3. EDIT: It only happens on the 1920x1080 resolution in d3d9.cfg, some one fixed this with playing the game on 1920x1080 ?? EDIT2: did a search on 1920x1080 and found this http://www.subsim.com/radioroom/show...ight=1920x1080 playing on 1600x900 now and that works. Last edited by Jelleh; 07-15-12 at 05:18 AM. |
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#2 |
Old enough to know better
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Good to hear you got it working.
Welcome to SUBSIM. ![]()
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#3 |
Watch
![]() Join Date: Jun 2012
Location: NYC
Posts: 21
Downloads: 0
Uploads: 0
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i had that problem as well, but found a thread that showed how you can disable the fire button in the periscope and uzi instead of changing the resolution.
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#4 |
Watch
![]() Join Date: Apr 2012
Location: Australia
Posts: 30
Downloads: 513
Uploads: 0
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Another option for WS monitor owners is to use a GUI (MaGui F being my personal favourite but several others achieve the same, albeit differently and with more/less additions) that relocates the "fire torpedo" button. The same issue still will cause problems by making the scope-mounted (range-finder/AOB-calc?) device in maGui inoperable, but this is a minor issue given the mods multiple other enhancements.
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