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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Machinist's Mate
![]() Join Date: Feb 2012
Posts: 121
Downloads: 70
Uploads: 0
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I have tried countless times to install this MOD ( AI_sub_crew_1_0_2_The DarkWraith )without any luck.
I have successfully installed 15 or more mods without failure, Some were not compatible and I was also able to solve those issues. I am currently on patrol so i`m thinking that I should be in harbor/port for this MOD to activate but in reading DarkWraith`s documentation there is no mention as to when I should activate it. I did use jsgme and Generic Mod installer using the standard procedure. Thanks Last edited by Harbinger1; 04-17-12 at 03:07 PM. |
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#2 |
Sonar Guy
![]() Join Date: Sep 2010
Location: Switzerland
Posts: 388
Downloads: 86
Uploads: 0
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are you playing with the MMM Mod by pedrobas?
at the moment AI sub crew is not compatible.... see post 718 : http://subsim.com/radioroom/showthre...ge=48&langid=5
__________________
Von den 40'000 deutschen U-Boot-Männern des Zweiten Weltkrieges kehrten 30'000 nicht zurück... 40’000 German sailors served on U-boats during World War II – 30’000 never returned home... |
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#3 |
Machinist's Mate
![]() Join Date: Feb 2012
Posts: 121
Downloads: 70
Uploads: 0
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No I am not using the MMM Mod by pedrobas. Does the default crew ( out of the box ) have the one officer with the eye patch?
Last edited by Harbinger1; 04-18-12 at 08:51 AM. |
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#4 |
Machinist's Mate
![]() Join Date: Feb 2012
Location: Dumaguete City, Negros Oriental, Philippines
Posts: 129
Downloads: 68
Uploads: 3
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Do you have any other mods that modify sub parts. (Eg. Sub flags mod)
If so it will conflict with AI sub crew |
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#5 |
Machinist's Mate
![]() Join Date: Feb 2012
Posts: 121
Downloads: 70
Uploads: 0
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The only three that fit your query are listed below.
1. NewUI_TDC_6_9_0_ Das_Boot_Crew_Mod_by Illustrator 2. sobers 3Ddeck spray mod V7 3. stoianm upgrade available mod compatible a fistfull of emblems ( I deactivated this one with no effect ) question: If I ever do have a conflict should I delete it completely from my Generic mod list and/or my MOD folder in SH 5...or just deactivate it ? thanks. |
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#6 |
Machinist's Mate
![]() Join Date: Feb 2012
Location: Dumaguete City, Negros Oriental, Philippines
Posts: 129
Downloads: 68
Uploads: 3
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![]() ![]() Answer to your question: Do not delete from your folder. Mod conflicts can sometimes be resolved by placing mods in a correct order. However some mods may may not be compatible and in which case you should deactivate the mod. |
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#7 |
Machinist's Mate
![]() Join Date: Feb 2012
Posts: 121
Downloads: 70
Uploads: 0
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It`s more trouble than it`s worth...i`ll just keep my current crew.
Thanks for trying to help. |
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#8 | |
Sonar Guy
![]() Join Date: Sep 2010
Location: Switzerland
Posts: 388
Downloads: 86
Uploads: 0
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![]() Quote:
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__________________
Von den 40'000 deutschen U-Boot-Männern des Zweiten Weltkrieges kehrten 30'000 nicht zurück... 40’000 German sailors served on U-boats during World War II – 30’000 never returned home... |
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