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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Apr 2005
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Has anyone else experienced problems with ships that wont move in the mission editor test function. I put in 5 ships. Spawn dates are all correct yet only 3 move. All speeds and waypoints are set. Got me intrigued ????
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#2 |
Silent Hunter
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Location: Germany
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Does the mission work correctly when you play it? If you like send it to gizzmoe [at] gmx.de, I could test if it works on my system.
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#3 |
Machinist's Mate
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I have seen this just save it and try it the ships will usually move in the mission
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#4 |
Grey Wolf
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I too have had this problem, I had a commerce raider, I found it by sailing in the direction I placed it and there it was just sat there, I had another ship come sail in it's path, I thought it might start to move once it detected the other ship but it didn't.
When the other ship fired, it returned fire but still didn't move, it would have been nice to see it perhaps try evasive action, funny thing was they sank each other.
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#5 |
Grey Wolf
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Is there away to add a PATROL type order to a ship, I know I can add way-points but doesn't the ship stop when it reaches the last one?
If I/we can get the ship to keep going on a circuit then it will be moving and when it comes in to contact with the enemy it may take evasive and/or attack action.
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#6 | |
Silent Hunter
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#7 |
Grey Wolf
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Gizzmoe, thanks I must have missed that.
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#8 |
Pacific Aces Dev Team
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Yes. you can use the loop feature for any ship....
JIM
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#9 |
Grey Wolf
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Hi Jim,
Yes I must have overlooked that when playing around with the editor, I have the ships moving now.
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#10 |
Ace of the Deep
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here's something that's got my eye brows raised...open the scapa flow single mission and there's no ships written into it...just the player sub nowt else.....where's the rest of the mission stored? in the campaign files? i dunno....allso found a way to get the camera to follow the sub whilst submerged....put the camera directly behind the subs screws nad it gets sucked along with the uboat...don't ask me how...
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#11 |
Grey Wolf
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Hi CB,
Well spotted on the Scapa mission, I never noticed that either. I got the view to follow the screws ok as you did, it is above the water I'm after, they say it is there after a patch but I'm running patch free at the moment.
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#12 | |
Silent Hunter
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#13 |
Ace of the Deep
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same here Col- patch free, i'm sure it's possible to make it follow the boat with the external cam on the surface but i reckn it wont be toggle able ie it will be pernamently fixed on the boat...as it does follow all the ships that you toggle to as it is....some one has been able to understand the correct way to edit the cam files (seen a mod for something or another moving of the camera positions etc ) so with the right type of editor (hex editor?) and some practice it shouls be possible to copy the ship view entrys over to the external view section..again i dunno...i'm not even sure that once done (if posible) that after a while i might get fed up of it ..be nice to toggle it tho....not worth useing the patches tho IMO...my preference would be for some sort of control over the event cam....
a/to prevent it panning round the "event" so it gives a side on 3/4 view all the time... b/to make it more sensitive to being triggerred..so on every DC drop it pops up...or even that it can be active all the time and centred on the uboat... only swopping views for torp impacts etc..i'm sure this could be done as it doesn't step outside it's normal functioning it only alters the parameters..doubt if i can do it tho...i'll have a go tho :hmm: yes the scapa flow mission file is another one of those easily overlooked mysterys that have a tendency to become highly significant later on....just where are those ships stored? find them and i reckon there's gold in them there hills.. ![]()
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the world's tinyiest sh3 supermod- ![]() and other SH3/SH2 stuff http://www.ebort2.co.uk/ The best lack all conviction, while the worst Are full of passionate intensity. W.B.Yeats |
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#14 | ||
Ace of the Deep
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the world's tinyiest sh3 supermod- ![]() and other SH3/SH2 stuff http://www.ebort2.co.uk/ The best lack all conviction, while the worst Are full of passionate intensity. W.B.Yeats |
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#15 |
Grey Wolf
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Ah! I've been playing single missions just using the sub, I knew the game generated them as I've found out but I didn't know where from, thought it was in one of those DAT files may be.
What does the RADIUS thingy do when you make it bigger round your sub and/or another ship?
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