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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Frogman
![]() Join Date: Nov 2009
Location: Nederland
Posts: 301
Downloads: 557
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Can you tell me What's better(most realistisch)TMO or RFB?
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#2 |
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
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The general rule of thumb is that for more realism, RFB is the mod.
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#3 |
Eternal Patrol
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RFB is technically more accurate. TMO will force you to play more realistically.
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#4 |
Frogman
![]() Join Date: Nov 2009
Location: Nederland
Posts: 301
Downloads: 557
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Thanks for your help,
If TMO will force you to play more realistically what mods do I have to install at this moment? thanks, Henny |
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#5 |
Rear Admiral
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Having played both I would say TMO doe's make you play more realistically, the AI is rather easily defeated in RFB.
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#6 | |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
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![]() Quote:
![]() Feel free to ask questions like that any time! |
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#7 |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,855
Downloads: 344
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Having played both, I would say that TMO and RFB are equally "realistic" within the limitations of the game. That is assuming you play at 100% realism and use the add-on RSRDC campaign mod.
RFB is probably more accurate on various technical aspects, but TMO is more immersive. TMO is also more current since it includes Nisgeis's 3d TDC mod. I have been trying to integrate it into RFB, but it is slow going. The best way to decide is to try both and see which one you like best.
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