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Old 06-23-11, 03:05 AM   #1
Paco
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Default [REQ] The all beginners regularly published easy to use Modpack

Ahoi,

as read in some posts from new members, it is hart for them to get in with finding the right mods for their needs. A good point to start are the sticky posts on top of the Mods Workshop. For me, after 8 month of being abstinent to SH5, it took some time to get in with all the good new work from modders. I has to read a lot of threads and has to look for the right installation orders.
As SH5 cames out and I startet the first time with pimping the game with mods from here, I had made a base-pack of mods for the JSGME. The content was a basic set of Mods I wasn't able to live without them. As I returned 2 weeks ago to Sh5 and Subsim, I took my base-modpack, installed it via JSGME and trained me again to play SH5.

So, what do you think about a base-modpack for beginners of SH5? We could implement some must haves, not to much, but also enough, that a new member could easily join the world of a modded and better SH5 than stock.

If the pack would generally accepted, we could do a monthly or bimonthly version, which includes the actual versions of the implemented parts.

The goal of my proposal is not to make a new "Supermod" like RUB, RDA or Magnum Opus. It has to be only a good "that is all you need at this time" Mod.

The content has to be defined later, I only wants to start a discussion about the need of such a pack.

Cheers,
Paco.
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Old 06-23-11, 08:32 AM   #2
Rongel
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I agree, some kind of "most wanted" mod-collection would be a great thing. Now it's a full day job to get your game working and I think some people stay away from SH 5 because of it. In my opinion, if SH 5 would be a little bit more user friendly, it would attract new gamers and hopefully new modders.

But anyway Sober made a great list of some most important mods. I would add Zedi's campaign to it, but it's not yet finished. Here's the list again: (I hope it's okay to add it here Sober, I'll remove it if not.)


Sober's List:


Campaign mod
http://www.subsim.com/radioroom/showthread.php?t=184405
Mega mod
http://www.subsim.com/radioroom/showthread.php?t=176123
Override the mega mod with the latest mods from TDW
AI mod
http://www.subsim.com/radioroom/showthread.php?t=171973
FX mod
http://www.subsim.com/radioroom/showthread.php?t=174511
User interface
This includes the real navigation mod . It also includes a page full of options .
http://www.subsim.com/radioroom/showthread.php?t=166093
Sub hydrophone fix mod
http://www.subsim.com/radioroom/down...o=file&id=2793
Repaired equipment mod
http://www.subsim.com/radioroom/showthread.php?t=184224
Auto scripts , i recommend this if using the real navigation mod
http://www.subsim.com/radioroom/showthread.php?t=174400
Depth charge water disturbances
http://www.subsim.com/radioroom/showthread.php?t=181539
EXE patch fix DVD version required
http://www.subsim.com/radioroom/showthread.php?t=181433
environment mod
http://www.subsim.com/radioroom/showthread.php?t=182377
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Old 06-23-11, 10:12 AM   #3
kiwi_2005
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I think though the AI mod should be optional as we can add it in last anyway. That AI mod has given me plenty of stressful nights trying to sneak away from destroyers who never lose contact and will follow you until you either are dead from depth charge or run out of battery power!

Many times where all else has failed & those destroyers are still pinging me I save game log out load up mod enabler disable AI mod start SH5, load up save. While still submerge, I hit flank speed no need for silent running anymore the destroyers are now deaf and blind just hit that flank speed and cruise away. Yeah try catch me now!

With the AI mod you can enable or disable it during a patrol and its never messed up my game.
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Old 06-23-11, 02:16 PM   #4
Magic1111
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Quote:
Originally Posted by Paco View Post
Ahoi,

as read in some posts from new members, it is hart for them to get in with finding the right mods for their needs. A good point to start are the sticky posts on top of the Mods Workshop. For me, after 8 month of being abstinent to SH5, it took some time to get in with all the good new work from modders. I has to read a lot of threads and has to look for the right installation orders.
As SH5 cames out and I startet the first time with pimping the game with mods from here, I had made a base-pack of mods for the JSGME. The content was a basic set of Mods I wasn't able to live without them. As I returned 2 weeks ago to Sh5 and Subsim, I took my base-modpack, installed it via JSGME and trained me again to play SH5.

So, what do you think about a base-modpack for beginners of SH5? We could implement some must haves, not to much, but also enough, that a new member could easily join the world of a modded and better SH5 than stock.

If the pack would generally accepted, we could do a monthly or bimonthly version, which includes the actual versions of the implemented parts.

The goal of my proposal is not to make a new "Supermod" like RUB, RDA or Magnum Opus. It has to be only a good "that is all you need at this time" Mod.

The content has to be defined later, I only wants to start a discussion about the need of such a pack.

Cheers,
Paco.
I agree, good suggestion !!!

Here comes my suggestion for a Beginner MOD-Pack:

Magnum_Opus_v0_0_1 + Patch_2
FX_Update_0_0_16_2_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
AirTorpedoes
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
U-boat Historical Specifications 1.8 for TDW Mods
NewUIs_TDC_6_5_1_ByTheDarkWraith

That´s it !

Only for german-user included in Beginner-Package:

Magnum_Opus_v0_0_1_DEUTSCHMOD_0.9

In my opinion not too many MODs, but the most important Stock-Bugs are solved with this MOD-Order !

Best regards,
Magic
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Old 06-24-11, 02:24 AM   #5
Paco
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Quote:
Originally Posted by Magic1111 View Post
I agree, good suggestion !!!



Quote:
Originally Posted by Magic1111 View Post
Here comes my suggestion for a Beginner MOD-Pack:

Magnum_Opus_v0_0_1 + Patch_2
FX_Update_0_0_16_2_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
AirTorpedoes
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
U-boat Historical Specifications 1.8 for TDW Mods
NewUIs_TDC_6_5_1_ByTheDarkWraith

That´s it !

Only for german-user included in Beginner-Package:

Magnum_Opus_v0_0_1_DEUTSCHMOD_0.9
Perhaps a little bit too much in a Basemod. MO is not finished.

We could start with something like this:

- An UI-Mod
- a Lite Campaign
- some better environment
- 2 or three mods, that fix issues with boats and the ingame ai.

Cheers,
Paco.
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Old 06-24-11, 09:49 AM   #6
Targor Avelany
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Quote:
Originally Posted by Paco View Post





Perhaps a little bit too much in a Basemod. MO is not finished.

We could start with something like this:

- An UI-Mod
- a Lite Campaign
- some better environment
- 2 or three mods, that fix issues with boats and the ingame ai.

Cheers,
Paco.
Dunno... MO might be not finished, but it workes like a charm.
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Old 06-24-11, 03:46 PM   #7
Magic1111
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Quote:
Originally Posted by Paco View Post





Perhaps a little bit too much in a Basemod. MO is not finished.

We could start with something like this:

- An UI-Mod
- a Lite Campaign
- some better environment
- 2 or three mods, that fix issues with boats and the ingame ai.

Cheers,
Paco.
Yes, maybe you´ve right....!

But I thought, MO as Base is for Beginners a "Must Have" too !

Best regards,
Magic
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Old 06-25-11, 01:33 AM   #8
stoianm
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MO is a must have mod for sure
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Old 06-25-11, 06:37 AM   #9
Magic1111
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Quote:
Originally Posted by SalmonVGM View Post
Haha, lol, so, magic, was that the right link?
Yes !
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Old 07-04-11, 03:39 PM   #10
Paco
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Ok,

my suggestion was to build one package with the mods listed above by Magic. Or do we provide a short linklist with the mods?

If we put them in one modpack, so we have to ask the different modders for permission to use their work.

Greets,
Paco.
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Old 06-24-11, 10:12 AM   #11
SalmonVGM
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Put links on your suggestions to help noobs like me.
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Last edited by SalmonVGM; 06-25-11 at 09:10 AM.
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